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Exposure Render

Exposure Render is a CUDA based volume raycaster, enhanced with physically based light transport. More information about the rendering algorithm can be found here:

The latest windows executable can be found here repository and follow  these instructions https://graphics.tudelft.nl/publications/

Building Exposure Render from source code

If you are eager to build Exposure Render yourself you should clone the release repository. Latest build instructions (tested with Visual Studio 2017, Qt5.11.1, VTK 7.1.1 and Cuda 9.2) can be found here.

System requirements

Developer(s)

Thomas Kroes

Affiliations:

Delft University of Technology (TU Delft)
Computer Graphics and Visualization (CGV)
t.kroes at tudelft.nl

Leids Universitair medisch centrum (LUMC)
Laboratorium voor Klinische en Experimentele Beeldverwerking (LKEB)
t.kroes at lumc.nl

Acknowledgements

Tested system configurations

Exposure Render has been tested on the following system configurations using Nvidia hardware:

Please mention your complete system setup when you report a bug: (OS (32/64 bit), graphics card, driver version etc.), possibly along with screen shots and error messages. Help make Exposure Render stable!