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Plugin Demos for Unreal Engine

Demonstrates the basic usage of some of our plugins.

Features

Cloning/Downloading

This repository uses git-lfs git-lfs to store the binaries of the *.uasset files. Furthermore, it uses submodules (which in turn use LFS to store *.dll and *.lib files). The most reliable way to get everything set up cleanly is

    git lfs clone https://github.com/TheHugeManatee/UE4_PluginDemos.git --recursive

Using

To use the example project, simply open the uproject. You will be prompted to build the C++ code for the plugins as well as the main module. You will probably also have to rebuild lighting data from the editor. If you want to play around with the C++ code, right-click on the .uproject file and choose "Generate Visual Studio Project Files", then open the generated solution.

Platforms

Currently only Windows is supported as the plugins do not currently work with other platforms.

Tested on Unreal Engine 4.21 <br/> However, other versions might still work.