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ScreenShooter

Description

'ScreenShooter' is an asset that can capture screenshot sequences in editor. You can configure size, Game/Editor view and UI for screenshots.
Integrated with Polyglot Tool to capture screenshots with all available languages. Can work without Polyglot too.
Also provide API to capture screenshots runtime

Also it nicely integrated with Team-on Unity game template

Editor window & how to use it

Main screen
Here are main(and only one) screenshoter window. Open it in Windows/ScreenShooter or Alt+S.


Pre-defined settings

Pre-defined settings
Asset already have defined sizes for some popular devises. You can select them, or create custom setup

Auto sizes

Auto sizes Here are example what buttons all sizes to Game window sizes selector and Clear all Game window sizes selector do

Installation

(For Unity 2018.3 or later) Using OpenUPM

This package is available on OpenUPM.
You can install it via openupm-cli.

openupm add com.teamon.screenshooter

(For Unity 2019.2 or later) Through Unity Package Manager

(For Unity 2018.3 or later) Using Git

Find the manifest.json file in the Packages folder of your project and add a line to dependencies field. "com.teamon.screenshooter": "https://github.com/Team-on/UnityScreenShooter.git" Or, use UpmGitExtension to install and update the package.

For Unity 2018.2 or earlier

  1. Download a source code zip this page
  2. Extract it
  3. Import it into the following directory in your Unity project
    • Packages (It works as an embedded package. For Unity 2018.1 or later)
    • Assets (Legacy way. For Unity 2017.1 or later)

From Unity Asset Store

  1. https://assetstore.unity.com/packages/slug/188939
  2. Add it to project as usual