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freej2me

Java CI Libretro Cores

A free J2ME emulator with libretro, awt and sdl2 frontends.

Original authors :


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Links

Latest build:

Java: https://nightly.link/TASEmulators/freej2me-plus/workflows/ant/devel

Libretro cores: https://nightly.link/TASEmulators/freej2me-plus/workflows/libretro/devel

Screenshots: https://imgur.com/a/2vAeC

Discussion/Support thread: https://retropie.org.uk/forum/topic/13084/freej2me-support-thread

Development thread: https://retropie.org.uk/forum/topic/11441/would-you-like-to-play-nokia-j2me-games-on-retropie/


FreeJ2ME Jar Compilation:

From the root directory, running the following commands:

> cd freej2me/
> ant

Will create three different jar files inside build/:

freej2me.jar -> Standalone AWT jar executable

freej2me-lr.jar -> Libretro executable (has to be placed on the frontend's system/ folder, since it acts as a BIOS for the libretro core and runs J2ME jars)

freej2me-sdl.jar -> Jar executable meant to be used in conjunction with SDL2

Both the Libretro and SDL2 jar files need additional binaries to be compiled before use. Look at the additional steps below if you're going to use one of them.

Building the SDL2 binary:

To build the SDL2 binary, run the following commands from the root directory:

# SDL2 binary compilation
> cd src/sdl2
> make
> make install

SDL2 allows FreeJ2ME to run on a Raspberry Pi.

Building the Libretro core

For linux: To build the libretro core, open a terminal in freej2me's folder run the following commands from there:

# libretro core compilation
> cd src/libretro
> make

This will build freej2me_libretro.so on src/libretro/, which is the core libretro will use to interface with freej2me-lr.jar.

Move it to your libretro frontend's cores/ folder, with freej2me-lr.jar on system/ and the frontend should be able to load j2me files afterwards.

NOTE: The core DOES NOT WORK on containerized/sandboxed environments unless it can call a java runtime that also resides in the same sandbox or container, keep that in mind if you're running a libretro frontend through something like flatpak or snap for example.

For windows: To build the libretro core for windows, first you'll need mingw, or MSYS2 64. This guide uses MSYS2 as it's easier to set up and works closer to linux syntax.

Download MSYS2-x86_64 and install it on your computer. By default it will create a linux-like 'home' folder on C:\msys64\home\ and will put a folder with your username in there. This is where you have to move the freej2me folder to, so: C:\msys64\home\USERNAME\freej2mefolder for example.

With the folder placed in there you can build the core, open the MSYS2 UCRT64 terminal from your pc's start menu, and run the following commands:

# Installing 'mingw-w64' and 'make' on msys2
> pacman -S mingw-w64-ucrt-x86_64-gcc
> pacman -S make

# libretro core compilation
> cd freej2mefolder/src/libretro
> make

This will build freej2me_libretro.dll on freej2mefolder/src/libretro/, which is the core libretro will use to interface with freej2me-lr.jar.

Move it to your libretro frontend's cores/ folder, with freej2me-lr.jar on system/ and the frontend should be able to load j2me files afterwards.

NOTE: The windows core has been tested on Windows 10 & 11 x64.


Usage (applies to AWT and SDL):

Launching the AWT frontend (freej2me.jar) will bring up a filepicker to select the MIDlet to run.

Alternatively it can be launched from the command line: java -jar freej2me.jar 'file:///path/to/midlet.jar' [width] [height] [scale] Where width, height (dimensions of the simulated screen) and scale (initial scale factor of the window) are optional arguments.

The SDL2 frontend (freej2me-sdl.jar) accepts the same command-line arguments format, aside from the scale option which is unavailable.

When running under Microsoft Windows please do note paths require an additional / prefixed. For example, C:\path\to\midlet.jar should be passed as file:///C:\path\to\midlet.jar

Special note for Windows: It is recommended to use Adoptium's OpenJDK JRE, instead of Oracle JRE. Late versions of Oracle introduced a bootstrapper javaw.exe, which will leave the actual javaw.exe process behind once the game is closed in RetroArch. Unfortunately, there is no good way for the core to determine which javaw is the actual one, so you will either need to edit your system env to add the actual javaw.exe's path and delete the javapath one, or simply use Adoptium's JRE which does not have this issue.

FreeJ2ME keeps savedata and config at the working directory it is run from. Currently any resolution specified at the config file takes precedence over the values passed via command-line.


How to contribute as a developer:

  1. Open an Issue
  2. Try solving that issue
  3. Post on the Issue if you have a possible solution
  4. Submit a PR implementing the solution

If you are not a developer, just open an issue normally.