Awesome
SPARK Particle Engine
<img src="demos/bin/img/collision.jpg?raw=true" width="160" height="120" alt="Collision demo"> <img src="demos/bin/img/explosion.jpg?raw=true" width="160" height="120" alt="Explosion demo"> <img src="demos/bin/img/fire.jpg?raw=true" width="160" height="120" alt="Fire demo"> <img src="demos/bin/img/flakes.jpg?raw=true" width="160" height="120" alt="Flakes demo"> <img src="demos/bin/img/galaxy.jpg?raw=true" width="160" height="120" alt="Galaxy demo"> <img src="demos/bin/img/gravitation.jpg?raw=true" width="160" height="120" alt="Gravitation demo">Build guide
Note:
${SPARK_DIR} refers to the folder where SPARK is installed.
Source directories:
- For the engine : ${SPARK_DIR}/projects/engine
- For the demos : ${SPARK_DIR}/projects/demos
Recommended build directory:
- For the engine : ${SPARK_DIR}/projects/build/engine
- For the demos : ${SPARK_DIR}/projects/build/demos
To build a project (engine or demos):
First, you have to know how CMake works. If not, there are plenty of tutorials on the net.
When configuring projects for the first time, verify the variables which start with 'SPARK_',
of 'DEMOS_' if you configure the demos.
Note that SPARK release dlls are automatically copied to the 'demos/bin' folder.
Note:
Libraries are put in the folder ${SPARK_DIR}/lib/<system-name>@<generator>/<build-type>
where:
<system-name> is the name of your OS (ex: Windows)
<generator> is the name of the generator used (ex: Visual Studio 10)
<build-type> is 'dynamic' or 'static', depending on the project settings. (see SPARK_STATIC_BUILD variable)
Demos are put in ${SPARK_DIR}/demos/bin