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ParticleEmitter

An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tessellations. The fluid is simulated by SPH using my prefix-sum bin sorting.

Venus result

Hot keys:

[F1] show/hide FPS

[Space] pause/play animation

Prerequisite: https://github.com/StarsX/XUSGCore