Awesome
FluidX12
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo I. Fast real-time volume rendering using our novel ray marching with smoke simulations by Eulerian grid method for solving Navier-Stokes equation.
Hot keys:
[F1] show/hide FPS
[←][→] toggle ray-marching methods
[Space] pause/play animation
Prerequisite: https://github.com/StarsX/XUSG