Awesome
Editor Messages
在Unity Editor中查看和处理自定义消息的工具。<br/>A tool to view and process custom messages in Unity Editor.
注意:该工具不是用来取代Unity Editor内置的Console窗口的,而是用于配合其他Editor工具使用的(专门显示该工具的日志,避免和其他日志混杂)。<br/>Note: This tool is not intended to replace the built-in Console window of Unity Editor, but to be used together with other Editor tools (to display the logs of this tool, avoiding being mixed with other logs).
功能<br/>Features
消息可以指定类型、时间戳、标签、内容、上下文和自定义数据。<br/>Messages can specify type, timestamp, label, content, context, and custom data.
消息查看器中可以切换显示行号、时间戳,按类型、文本筛选消息,支持正则表达式筛选。<br/>The message viewer can switch to display line numbers, timestamps, filter messages by type and text, and support regular expression filtering.
点击消息时,可以查看完整消息内容,若上下文对象是Unity Object,可以定位上下文对象;双击消息时,可以执行自定义的数据处理流程。<br/>Messages can have context objects and custom data. Clicking a message will show the full message content, and if the context object is a Unity Object, it will locate the context object. Double-clicking a message will execute the custom data processing flow.
附带一个可以嵌入到其他窗口的横幅组件,在双击时可以打开消息查看器窗口。<br/>It also has a banner component that can be embedded into other windows. It opens the message viewer window when double clicked.
横幅组件可以选择显示消息列表的最后一条消息,或循环显示消息列表中的消息。<br/>The banner component can choose to display the last message in the message list or loop through the messages in the message list.
支持的Unity版本<br/>Supported Unity Versions
Unity 2022.3及更新版本。<br/>Unity 2022.3 or higher.
安装方式<br/>Installation
使用 OpenUPM 安装此包,或者直接克隆此仓库到项目中。<br/>Install this package via OpenUPM, or clone this repository directly into the Packages folder of your project.
如何使用<br/>How to Use
使用类型 Message
构建消息对象。<br/>Use type Message
to build message objects.
使用 MessageViewer.Open()
方法打开消息查看器窗口。参数用途请查看方法注释。<br/>Use MessageViewer.Open()
to open the message viewer window. For parameter usage, please refer to the method comments.
使用类型 MessageBanner
构建可以嵌入到其他窗口的横幅组件。参数用途请查看方法注释。<br/>Use type MessageBanner
to build a banner component that can be embedded into other windows. For parameter usage, please refer to the method comments.