Awesome
radiance-cascades-godot
basic port of Radiance Cascades shadertoy implementation
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mix-Yaazarai-and-jason - Godot 4.3 implementation of Radiance Cascades: A Novel Approach to Calculating Global Illumination by Alexander Sannikov
- Credit: uses a mix of Yaazrari's GameMaker implementation/blog and jason-today's JavaScript implementation/blog
- i have other versions below - but this is the most performant and cleanest
- note: is implemented in compute shaders so does not include hardware sampling optimization
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shadertoy-port-suslik - Godot 4.3 port of RC Experimental Testbed Credit tree:
- RC Experimental Testbed (Created by Suslik 2024-04-24) is a fork of
- Fork Fork Radia Suslik 677 (Created by Suslik 2024-04-19) is a fork of
- Fork Radiance C Quinchilio 468 (Created by Quinchilion 2023-11-23) is a fork of
- Radiance Cascades (Created by fad 2023-09-02) is a 2D implementation of
- Radiance Cascades: A Novel Approach to Calculating Global Illumination Alexander Sannikov
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jason-today-gi-pt1 - Godot 4.3 port of Building Real-Time Global Illumination: Part 1
- Building Real-Time Global Illumination: Part 1 (By Jason McGhee, 2024)
- Pt1 is a prequal for radience cascases showing how to do global illumination. i highly recommend going through Jason's blog
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try-mix-jason-and-shadertoy - using jason-today to create distance map and shadertoy to render
- kinda works but performance is not great
learn radiance-cascades
- Discord: Graphics Programming Discord
- Paper: Radiance Cascades: A Novel Approach to Calculating Global Illumination Alexander Sannikov
- Interavtive Blog + web implementation of 2d gi: Building Real-Time Global Illumination: Part 1
- Interactive Blog + web implementation: tmpvar's radiance cascades 2D playground
- Blog: gmshaders
- Video: Exploring a New Approach to Realistic Lighting: Radiance Cascades
- Video Mytino