Awesome
VoxelWorld
Training Unity on a Voxel World
I have created this project to train different aspects of Unity. I am familiar with Unity itself, most of its features and its workflows.
My first goal was learning about terrain generation, it lead to some problems which I solved mostly. I decided for a minecraft "clone" style because that way I have a clear path of features and I can fully focus on the programming part.
This project is not meant for release. It's sole purpose is learning.
Goals
- Terrain Generation: Done, reworking code
- Player movement: Done
- Player interactions: Partly done
- Inventory: Done
- Voxel interaction in live-time: Not yet started
- Character setup: Not yet started
I set new goals once I reach already listed goals and when I discover interesting topics.