Awesome
M*Player
Multi-channel, multi-track, multi-player player for audio files.
Features
- Supports basic audio file types like WAV and MP3
- Output to ASIO devices*
- Freely configure output channels
- Play multi-track recordings consisting of one file per track
* Requires a custom build, see below.
Download
Precompiled binaries are available for download:
Screenshot
Development
Pull requests are always welcome to improve the current code or add new features.
How To Compile
- Get CMake.
- Get Visual Studio 2022.
- Clone this repository, including its submodule.
- Download the ASIO SDK and extract it.
- Call cmake like this:
cmake -S . -B build_dir -DASIO_PATH=path/to/asio/sdk/common
- Build:
cmake --build build_dir
Format Source Code
The format the source code according to the .clang-format file:
powershell -executionpolicy bypass -file .\format-source.ps1
License
M*Player's own code is dual-licensed. This makes licensing a bit complicated but allows building it with ASIO.
Component | License |
---|---|
Icons | LGPL |
JUCE | see https://github.com/WeAreROLI/JUCE |
M*Player code | GPL and ISC |
The ISC version of the code can be used together with a JUCE license and an ASIO SDK license to build M*Player with ASIO support.
Why is there no ASIO support anymore?
The ASIO SDK and open source code are not compatible. To make it short this would have been the options:
M*Player license | ASIO SDK | JUCE restriction |
---|---|---|
GPL | no | none |
proprietary | yes | forced splashscreen |
The dual-licensing still allows everyone to build M*Player with ASIO support given they have a proper license for the ASIO SDK and JUCE.
Notes
Unnecessary binary data and the ASIO framework have been removed from the commit history. This means older revisions might not compile.