Awesome
The Jakt programming language
Jakt is a memory-safe systems programming language.
It currently transpiles to C++.
NOTE: The language is under heavy development.
NOTE If you're cloning to a Windows PC (not WSL), make sure that your Git client keeps the line endings as \n
. You can set this as a global config via git config --global core.autocrlf false
.
Usage
The transpilation to C++ requires clang
. Make sure you have that installed.
jakt file.jakt
./build/file
Building
See here.
Goals
- Memory safety
- Code readability
- Developer productivity
- Executable performance
- Fun!
Memory safety
The following strategies are employed to achieve memory safety:
- Automatic reference counting
- Strong typing
- Bounds checking
- No raw pointers in safe mode
In Jakt, there are three pointer types:
- T (Strong pointer to reference-counted class
T
.) - weak T (Weak pointer to reference-counted class
T
. Becomes empty on pointee destruction.) - raw T (Raw pointer to arbitrary type
T
. Only usable inunsafe
blocks.)
Null pointers are not possible in safe mode, but pointers can be wrapped in Optional
, i.e Optional<T>
or T?
for short.
Math safety
- Integer overflow (both signed and unsigned) is a runtime error.
- Numeric values are not automatically coerced to
int
. All casts must be explicit.
For cases where silent integer overflow is desired, there are explicit functions that provide this functionality.
Code readability
Far more time is spent reading code than writing it. For that reason, Jakt puts a high emphasis on readability.
Some of the features that encourage more readable programs:
- Immutable by default.
- Argument labels in call expressions (
object.function(width: 10, height: 5)
) - Inferred
enum
scope. (You can sayFoo
instead ofMyEnum::Foo
). - Pattern matching with
match
. - Optional chaining (
foo?.bar?.baz
(fallible) andfoo!.bar!.baz
(infallible)) - None coalescing for optionals (
foo ?? bar
yieldsfoo
iffoo
has a value, otherwisebar
) -
defer
statements. - Pointers are always dereferenced with
.
(never->
) - Trailing closure parameters can be passed outside the call parentheses.
- Error propagation with
ErrorOr<T>
return type and dedicatedtry
/must
keywords.
Code reuse
Jakt is flexible in how a project can be structured with a built-in module system.
import a // (1)
import a { use_cool_things } // (2)
import fn() // (3)
import relative foo::bar // (4)
import relative parent::foo::baz // (5)
import relative parent(3)::foo::baz // (6)
- Import a module from the same directory as the file.
- Import only
use_cool_things()
from modulea
. - Imports can be calculated at compile time. See Comptime Imports
- Import a module using the relative keyword when the module is a sub path of the directory containing the file.
- Import a module in a parent path one directory up from the directory containing the file.
- Syntactic sugar for importing a module three parent paths up from the directory containing the file.
The Jakt Standard Library
Jakt has a Standard Library that is accessed using the jakt::
namespace:
import jakt::arguments
import jakt::libc::io { system }
The Jakt Standard Library is in its infancy, so please consider making a contribution!
Function calls
When calling a function, you must specify the name of each argument as you're passing it:
rect.set_size(width: 640, height: 480)
There are two exceptions to this:
- If the parameter in the function declaration is declared as
anon
, omitting the argument label is allowed. - When passing a variable with the same name as the parameter.
Structures and classes
There are two main ways to declare a structure in Jakt: struct
and class
.
struct
Basic syntax:
struct Point {
x: i64
y: i64
}
Structs in Jakt have value semantics:
- Variables that contain a struct always have a unique instance of the struct.
- Copying a
struct
instance always makes a deep copy.
let a = Point(x: 10, y: 5)
let b = a
// "b" is a deep copy of "a", they do not refer to the same Point
Jakt generates a default constructor for structs. It takes all fields by name. For the Point
struct above, it looks like this:
Point(x: i64, y: i64)
Struct members are public by default.
class
- basic class support
- private-by-default members
- inheritance
- class-based polymorphism (assign child instance to things requiring the parent type)
-
Super
type -
Self
type
Same basic syntax as struct
:
class Size {
width: i64
height: i64
public fn area(this) => .width * .height
}
Classes in Jakt have reference semantics:
- Copying a
class
instance (aka an "object") copies a reference to the object. - All objects are reference-counted by default. This ensures that objects don't get accessed after being deleted.
Class members are private by default.
Member functions
Both structs and classes can have member functions.
There are three kinds of member functions:
Static member functions don't require an object to call. They have no this
parameter.
class Foo {
fn func() => println("Hello!")
}
// Foo::func() can be called without an object.
Foo::func()
Non-mutating member functions require an object to be called, but cannot mutate the object. The first parameter is this
.
class Foo {
fn func(this) => println("Hello!")
}
// Foo::func() can only be called on an instance of Foo.
let x = Foo()
x.func()
Mutating member functions require an object to be called, and may modify the object. The first parameter is mut this
.
class Foo {
x: i64
fn set(mut this, anon x: i64) {
this.x = x
}
}
// Foo::set() can only be called on a mut Foo:
mut foo = Foo(x: 3)
foo.set(9)
Shorthand for accessing member variables
To reduce repetitive this.
spam in methods, the shorthand .foo
expands to this.foo
.
Strings
Strings are provided in the language mainly as the type String
, which is a reference-counted (and heap-allocated) string type.
String literals are written with double quotes, like "Hello, world!"
.
Overloaded string literals
String literals are of type String
by default; however, they can be used to implicitly construct any type that implements the FromStringLiteral
(or ThrowingFromStringLiteral
) trait. In the language prelude, currently only StringView
implements this trait, which can be used only to refer to strings with a static lifetime:
let foo: StringView = "foo" // This string is not allocated on the heap, and foo is only a fat pointer to the static string.
Overloaded string literals can be used by providing a type hint, whether by explicit type annotations, or by passing the literal to a function that expects a specific type:
struct NotString implements(FromStringLiteral) {
fn from_string_literal(anon string: StringView) -> NotString => NotString()
}
fn test(x: NotString) {}
fn main() {
let foo: NotString = "foo"
test(x: "Some string literal")
}
Arrays
Dynamic arrays are provided via a built-in Array<T>
type. They can grow and shrink at runtime.
Array
is memory safe:
- Out-of-bounds will panic the program with a runtime error.
- Slices of an
Array
keep the underlying data alive via automatic reference counting.
Declaring arrays
// Function that takes an Array<i64> and returns an Array<String>
fn foo(numbers: [i64]) -> [String] {
...
}
Shorthand for creating arrays
// Array<i64> with 256 elements, all initialized to 0.
let values = [0; 256]
// Array<String> with 3 elements: "foo", "bar" and "baz".
let values = ["foo", "bar", "baz"]
Dictionaries
- Creating dictionaries
- Indexing dictionaries
- Assigning into indexes (aka lvalue)
fn main() {
let dict = ["a": 1, "b": 2]
println("{}", dict["a"])
}
Declaring dictionaries
// Function that takes a Dictionary<i64, String> and returns an Dictionary<String, bool>
fn foo(numbers: [i64:String]) -> [String:bool] {
...
}
Shorthand for creating dictionaries
// Dictionary<String, i64> with 3 entries.
let values = ["foo": 500, "bar": 600, "baz": 700]
Sets
- Creating sets
- Reference semantics
fn main() {
let set = {1, 2, 3}
println("{}", set.contains(1))
println("{}", set.contains(5))
}
Tuples
- Creating tuples
- Index tuples
- Tuple types
fn main() {
let x = ("a", 2, true)
println("{}", x.1)
}
Enums and Pattern Matching
- Enums as sum-types
- Generic enums
- Enums as names for values of an underlying type
-
match
expressions - Enum scope inference in
match
arms - Yielding values from match blocks
- Nested
match
patterns - Traits as
match
patterns - Support for interop with the
?
,??
and!
operators
enum MyOptional<T> {
Some(T)
None
}
fn value_or_default<T>(anon x: MyOptional<T>, default: T) -> T {
return match x {
Some(value) => {
let stuff = maybe_do_stuff_with(value)
let more_stuff = stuff.do_some_more_processing()
yield more_stuff
}
None => default
}
}
enum Foo {
StructLikeThingy (
field_a: i32
field_b: i32
)
}
fn look_at_foo(anon x: Foo) -> i32 {
match x {
StructLikeThingy(field_a: a, field_b) => {
return a + field_b
}
}
}
enum AlertDescription: i8 {
CloseNotify = 0
UnexpectedMessage = 10
BadRecordMAC = 20
// etc
}
// Use in match:
fn do_nothing_in_particular() => match AlertDescription::CloseNotify {
CloseNotify => { ... }
UnexpectedMessage => { ... }
BadRecordMAC => { ... }
}
Generics
- Generic types
- Constant generics (minimal support)
- Constant generics (full support)
- Generic type inference
- Traits
Jakt supports both generic structures and generic functions.
fn id<T>(anon x: T) -> T {
return x
}
fn main() {
let y = id(3)
println("{}", y + 1000)
}
struct Foo<T> {
x: T
}
fn main() {
let f = Foo(x: 100)
println("{}", f.x)
}
struct MyArray<T, comptime U> {
// NOTE: There is currently no way to access the value 'U', referring to 'U' is only valid as the type at the moment.
data: [T]
}
Namespaces
- Namespace support for functions and struct/class/enum
- Deep namespace support
namespace Greeters {
fn greet() {
println("Well, hello friends")
}
}
fn main() {
Greeters::greet()
}
Type casts
There are two built-in casting operators in Jakt.
as? T
: Returns anOptional<T>
, empty if the source value isn't convertible toT
.as! T
: Returns aT
, aborts the program if the source value isn't convertible toT
.
The as
cast can do these things (note that the implementation may not agree yet):
- Casts to the same type are infallible and pointless, so might be forbidden in the future.
- If the source type is unknown, the cast is valid as a type assertion.
- If both types are primitive, a safe conversion is done.
- Integer casts will fail if the value is out of range. This means that promotion casts like i32 -> i64 are infallible.
- Float -> Integer casts truncate the decimal point (?)
- Integer -> Float casts resolve to the closest value to the integer representable by the floating-point type (?). If the integer value is too large, they resolve to infinity (?)
- Any primitive -> bool will create
true
for any value except 0, which isfalse
. - bool -> any primitive will do
false -> 0
andtrue -> 1
, even for floats.
- If the types are two different pointer types (see above), the cast is essentially a no-op. A cast to
T
will increment the reference count as expected; that's the preferred way of creating a strong reference from a weak reference. A cast from and toraw T
is unsafe. - If the types are part of the same type hierarchy (i.e. one is a child type of another):
- A child can be cast to its parent infallibly.
- A parent can be cast to a child, but this will check the type at runtime and fail if the object was not of the child type or one of its subtypes.
- If the types are incompatible, a user-defined cast is attempted to be used. The details here are not decided yet.
- If nothing works, the cast will not even compile.
Additional casts are available in the standard library. Two important ones are as_saturated
and as_truncated
, which cast integral values while saturating to the boundaries or truncating bits, respectively.
Traits
To make generics a bit more powerful and expressive, you can add additional information to them:
trait Hashable<Output> {
fn hash(self) -> Output
}
class Foo implements(Hashable<i64>) {
fn hash(self) => 42
}
Traits can be used to add constraints to generic types, but also provide default implementations based on a minimal set of requirements - for instance:
trait Fancy {
fn do_something(this) -> void
fn do_something_twice(this) -> void {
.do_something()
.do_something()
}
}
struct Boring implements(Fancy) {
fn do_something(this) -> void {
println("I'm so boring")
}
// Note that we don't have to implement `do_something_twice` here, because it has a default implementation.
}
struct Better implements(Fancy) {
fn do_something(this) -> void {
println("I'm not boring")
}
// However, a custom implementation is still valid.
fn do_something_twice(this) -> void {
println("I'm not boring, but I'm doing it twice")
}
}
Traits can have methods that reference other traits as types, which can be used to describe a hierarchy of traits:
trait ConstIterable<T> {
fn next(this) -> T?
}
trait IntoIterator<T> {
// Note how the return type is a reference to the ConstIterable trait (and not a concrete type)
fn iterator(this) -> ConstIterable<T>
}
Operator Overloading and Traits
Operators are implemented as traits, and can be overloaded by implementing them on a given type:
struct Foo implements(Add<Foo, Foo>) {
x: i32
fn add(this, anon rhs: Foo) -> Foo {
return Foo(x: .x + other.x)
}
}
The relationship between operators and traits is as follows (Note that @
is used as a placeholder for any binary operator's name or sigil):
Operator | Trait | Method Name | Derived From Method |
---|---|---|---|
+ | Add | add | - |
- | Subtract | subtract | - |
* | Multiply | multiply | - |
/ | Divide | divide | - |
% | Modulo | modulo | - |
< | Compare | less_than | compare |
> | Compare | greater_than | compare |
<= | Compare | less_than_or_equal | compare |
>= | Compare | greater_than_or_equal | compare |
== | Equal | equals | - |
!= | Equal | not_equals | equals |
@= | @Assignment | @_assign | - |
Other operators have not yet been converted to traits, decided on, or implemented:
Operator | Description | Status |
---|---|---|
& | Bitwise And | Not Decided |
| | Bitwise Or | Not Decided |
^ | Bitwise Xor | Not Decided |
~ | Bitwise Not | Not Decided |
<< | Bitwise Shift Left | Not Decided |
>> | Bitwise Shift Right | Not Decided |
and | Logical And | Not Decided |
or | Logical Or | Not Decided |
not | Logical Not | Not Decided |
= | Assignment | Not Decided |
Safety analysis
(Not yet implemented)
To keep things safe, there are a few kinds of analysis we'd like to do (non-exhaustive):
- Preventing overlapping of method calls that would collide with each other. For example, creating an iterator over a container, and while that's live, resizing the container
- Using and manipulating raw pointers
- Calling out to C code that may have side effects
Error handling
Functions that can fail with an error instead of returning normally are marked with the throws
keyword:
fn task_that_might_fail() throws -> usize {
if problem {
throw Error::from_errno(EPROBLEM)
}
...
return result
}
fn task_that_cannot_fail() -> usize {
...
return result
}
Unlike languages like C++ and Java, errors don't unwind the call stack automatically. Instead, they bubble up to the nearest caller.
If nothing else is specified, calling a function that throws
from within a function that throws
will implicitly bubble errors.
Syntax for catching errors
If you want to catch errors locally instead of letting them bubble up to the caller, use a try
/catch
construct like this:
try {
task_that_might_fail()
} catch error {
println("Caught error: {}", error)
}
There's also a shorter form:
try task_that_might_fail() catch error {
println("Caught error: {}", error)
}
Rethrowing errors
(Not yet implemented)
Inline C++
For better interoperability with existing C++ code, as well as situations where the capabilities of Jakt within unsafe
blocks are not powerful enough, the possibility of embedding inline C++ code into the program exists in the form of cpp
blocks:
mut x = 0
unsafe {
cpp {
"x = (i64)&x;"
}
}
println("{}", x)
References
Values and objects can be passed by reference in some situations where it's provably safe to do so.
A reference is either immutable (default) or mutable.
Reference type syntax
&T
is an immutable reference to a value of typeT
.&mut T
is a mutable reference to a value of typeT
.
Reference expression syntax
&foo
creates an immutable reference to the variablefoo
.&mut foo
creates a mutable reference to the variablefoo
.
Dereferencing a reference
To "get the value out" of a reference, it must be dereferenced using the *
operator, however the compiler will automatically dereference references if the dereferencing is the single unambiguous correct use of the reference (in practice, manual dereferencing is only required where the reference is being stored or passed to functions).
fn sum(a: &i64, b: &i64) -> i64 {
return a + b
// Or with manual dereferencing:
return *a + *b
}
fn test() {
let a = 1
let b = 2
let c = sum(&a, &b)
}
For mutable references to structs, you'll need to wrap the dereference in parentheses in order to do a field access:
struct Foo {
x: i64
}
fn zero_out(foo: &mut Foo) {
foo.x = 0
// Or with manual dereferencing:
(*foo).x = 0
}
References (first version) feature list:
- Reference types
- Reference function parameters
- Local reference variables with basic lifetime analysis
- No references in structs
- No references in return types
- No mutable references to immutable values
- Allow
&foo
and&mut foo
without argument label for parameters namedfoo
- Auto-dereference references where applicable
References TODO:
- (
unsafe
) references and raw pointers bidirectionally convertible - No capture-by-reference in persistent closures
Closures (first version) feature list:
- Function as parameter to function
- Functions as variables
- No returning functions from functions
- Lambdas can throw
- Explicit captures
Closures TODO:
- Return function from function
Compiletime Execution
Compiletime Function Execution (or CTFE) in Jakt allows the execution of any jakt function at compiletime, provided that the result value may be synthesized using its fields - currently this only disallows a few prelude objects that cannot be constructed by their fields (like Iterator objects and StringBuilders).
Any regular Jakt function can be turned into a compiletime function by replacing the function
keyword in its declaration with the comptime
keyword, which will force all calls to that specific function to be evaluated at compile time.
Invocation Restrictions
Comptime functions may only be invoked by constant expressions; this restriction includes the this
object of methods.
Throwing in a comptime context
Throwing behaves the same way as normal error control flow does, if the error leaves the comptime context (by reaching the original callsite), it will be promoted to a compilation error.
Side effects
Currently all prelude functions with side effects behave the same as they would in runtime. This allows e.g. pulling in files into the binary; some functions may be changed later to perform more useful actions.
Comptime imports
It is possible to design custom import handling based on data available at compile time. An excellent example of this in the Jakt compiler is the Platform Module.
See a smaller example in the comptime imports sample.
Comptime TODO
- Implement execution of all Jakt expressions