Awesome
Simple
A Simple showcase for the Sea-of-Nodes compiler IR
This repo is intended to demonstrate the Sea-of-Nodes compiler IR.
The Sea-of-Nodes is the core IR inside of HotSpot's C2 compiler and Google's V8 compiler and Sun/Oracle's Graal compiler.
Since we are show casing the SoN IR, the language being implemented is less important. We're using a very simple language similar to C or Java, but with far fewer features. Simple is strongly typed, object-oriented, with first- class functions not closures. Object references are pointers, and null pointer exceptions are disallowed by the typing system. Arrays will probably be range-checked at some point, making Simple a fully safe language. Simple has a minimal syntax that can be parsed with a recursive descent parser.
The Sea-of-Nodes is used for machine code generation in these industrial strength systems - but for this demonstration the backend is both difficult and less important. This repo will eventually target X86 and at least one more machine with ahead-of-time compilation - but with an eye to JIT compilation.
This repo also is not intended to be a complete language in any sense, and so the backend starts with levering Java: the Evaluator (first appears in Chapter 10) directly slowly interprets the SoN IR. Code-gen first appears in Chapter 19.
Chapters
The following is a rough plan, subject to change.
Each chapter will be self-sufficient and complete; in the sense that each chapter will fully implement a subset of the Simple language, and include everything that was created in the previous chapter. Each chapter will also include a detailed commentary on relevant aspects of the Sea Of Nodes intermediate representation.
The Simple language will be styled after a subset of C or Java
- Chapter 1: Script that returns an integer literal, i.e., an empty function that takes no arguments and returns a single integer value. The
return
statement. - Chapter 2: Simple binary arithmetic such as addition, subtraction, multiplication, division with constants. Peephole optimization / simple constant folding.
- Chapter 3: Local variables, and assignment statements. Read on RHS, SSA, more peephole optimization if local is a constant.
- Chapter 4: A non-constant external variable input named
arg
. Binary and Comparison operators involving constants andarg
. Non-zero values will be truthy. Peephole optimizations involving algebraic simplifications. - Chapter 5:
if
statement. CFG construction. - Chapter 6: Peephole optimization around dead control flow.
- Chapter 7:
while
statement. Looping construct - eager phi approach. - Chapter 8: Looping construct continued, lazy phi creation,
break
andcontinue
statements. - Chapter 9: Global Value Numbering. Iterative peepholes to fixpoint. Worklists.
- Chapter 10: User defined Struct types. Memory effects: general memory edges in SSA. Equivalence class aliasing. Null pointer analysis. Peephole optimization around load-after-store/store-after-store.
- Chapter 11: Global Code Motion - Scheduling.
- Chapter 12: Float type.
- Chapter 13: Nested references in Structs.
- Chapter 14: Narrow primitive types (e.g. bytes)
- Chapter 15: One dimensional static length array type, with array loads and stores.
- Chapter 16: Constructors
- Chapter 17: Mutability & Syntax Sugar:
var
,val
,x+=y
,for(init;test;next)body
- Chapter 18: Functions and calls.
- Chapter 19: Code gen to X86-64.