Awesome
Clay
Entity-Component-System in haxe.
Usage
import clay.Entity;
import clay.Components;
import clay.Family;
import clay.Processor;
import clay.core.EntityManager;
import clay.core.FamilyManager;
import clay.core.ProcessorManager;
import clay.core.ComponentManager;
class ComponentA {
public var string : String;
public function new( _string:String ) : Void {
string = _string;
}
}
class ComponentB {
public var int : Int;
public function new( _int:Int ) : Void {
int = _int;
}
}
class ProcessorA extends Processor {
var ab_family:Family;
var a_comps:Components<ComponentA>;
var b_comps:Components<ComponentB>;
public function new() {
super();
}
override function onadded() {
a_comps = components.get_table(ComponentA);
b_comps = components.get_table(ComponentB);
ab_family = families.get('ab_family');
ab_family.onadded.add(_entity_added);
ab_family.onremoved.add(_entity_removed);
}
override function onremoved() {
ab_family.onadded.remove(_entity_added);
ab_family.onremoved.remove(_entity_removed);
}
override function update(dt:Float) {
for (e in ab_family) {
var a = a_comps.get(e);
var b = b_comps.get(e);
trace(a.string);
trace(b.int);
}
}
function _entity_added(e:Entity) {
trace('entity: $e added');
}
function _entity_removed(e:Entity) {
trace('entity: $e removed');
}
}
class Main {
static function main():Void {
var entities = new EntityManager(16384);
var components = new ComponentManager(entities);
var families = new FamilyManager(components);
var processors = new ProcessorManager(entities, components, families);
families.create('ab_family', [ComponentA, ComponentB]);
processors.add(new ProcessorA());
var e1 = entities.create();
var e2 = entities.create();
components.set_many(e1, [new ComponentA('some_string'), new ComponentB(112358)]);
components.set_many(e2, [new ComponentA('other_string'), new ComponentB(1618)]);
processors.update(1/60);
}
}