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Rocket.Chat Desktop App

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Desktop application for Rocket.Chat available for macOS, Windows and Linux using Electron.

Rocket.Chat Desktop App


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Download

You can download the latest version from the Releases page.

Get it from the Snap Store

Install

Launch the installer and follow the instructions to install.

Windows Options

On Windows you can run a silent install by adding the /S flag. You can also add the options below:

Development

Quick start

Prerequisites:

Now just clone and start the app:

git clone https://github.com/RocketChat/Rocket.Chat.Electron.git
cd Rocket.Chat.Electron
yarn
yarn start

Structure of the project

The source is located in the src folder. Everything in this folder will be built automatically when running the app with yarn start.

The build process compiles all stuff from the src folder and puts it into the app folder, so after the build has finished, your app folder contains the full, runnable application.

TypeScript

Following the ongoing changes in Rocket.Chat codebase, the app was rewritten in TypeScript 4 to address issues regarding maintainability.

The build pipeline

The build process is founded upon rollup bundler. There are three entry files for your code:

Adding Node.js modules

Remember to respect the split between dependencies and devDependencies in package.json file. Only modules listed in dependencies will be included into distributable app.

Troubleshooting

node-gyp

Follow the installation instruction on node-gyp readme.

Ubuntu

You will need to install the following packages:

build-essential
libevas-dev
libxss-dev

Fedora

You will need to install the following packages:

libX11
libXScrnSaver-devel
gcc-c++

Windows 7

On Windows 7 you may have to follow option 2 of the node-gyp install guide and install Visual Studio.

Testing

Unit tests

yarn test

We use Jest testing framework with the Jest electron runner. It searches for all files in src directory that match the glob pattern *.(spec|test).{js,ts,tsx}.

Making a release

To package your app into an installer use command:

yarn release

It will start the packaging process for operating system you are running this command on. Ready for distribution file will be outputted to dist directory.

All packaging actions are handled by electron-builder. It has a lot of customization options.

Default servers

The servers.json file will define what servers the client will connect to and will populate the server list in the sidebar. It contains a list of default servers which will be added the first time the user runs the app (or when all servers are removed from the list). The file syntax is as follows:

{
  "Demo Rocket Chat": "https://demo.rocket.chat",
  "Open Rocket Chat": "https://open.rocket.chat"
}

Pre-Release Configuration

You can bundle a servers.json with the install package, the file should be located in the root of the project application (same level as the package.json). If the file is found, the initial "Connect to server" screen will be skipped and it will attempt to connect to the first server in the array that has been defined and drop the user right at the login screen. Note that the servers.json will only be checked if no other servers have already been added, even if you uninstall the app without removing older preferences, it will not be triggered again.

Post-Install Configuration

If you can't (or don't want to) bundle the file inside the app, you can create a servers.json in the user preferences folder which will overwrite the packaged one. The file should be located in the %APPDATA%/Rocket.Chat/ folder or the installation folder in case of an installation for all users (Windows only).

For Windows, the full paths are:

On macOS, the full path is:

On Linux, the full paths are:

Overridden settings

You can override the user settings by creating an overridden-settings.json in the user preferences folder. The file should be located in the %APPDATA%/Rocket.Chat/ folder or the installation folder in case of an installation for all users (Windows only).

Every setting set on the file will override the default and user settings. Then you can use it for disabling the default features like auto-update and even create a single server mode.

The settings that can be overridden are:

SettingDescription
"isReportEnabled": true,Sets if the bugs will be reported to developers.
"isInternalVideoChatWindowEnabled": true,Sets the video calls will be opened in an internal window.
"isFlashFrameEnabled": true,Sets if the flash frame will be enabled.
"isMinimizeOnCloseEnabled": false,Sets if the app will be minimized on close.
"doCheckForUpdatesOnStartup": true,Sets if the app will check for updates on startup.
"isMenuBarEnabled": true,Sets if the menu bar will be enabled.
"isTrayIconEnabled": true,Enables Tray Icon, the app will be hidden to the tray on close. Overrides "isMinimizeOnCloseEnabled"
"isUpdatingEnabled": true,Sets if the app can be updated by the user.
"isAddNewServersEnabled": true,Sets if the user can add new servers.
Single server mode

If the setting "isAddNewServersEnabled": false is set, the user will not be able to add new servers. The buttons and shortcuts will be disabled. Then you will have to add the server to the servers.json file. With this, you can create a single server mode or just don't let the user to add new servers by his own.

Example configuration

overridden-settings.json file:

{
   "isTrayIconEnabled": false,
   "isMinimizeOnCloseEnabled": false
}

When isTrayIconEnabled is enabled, the app will be hidden on close. When isMinimizeOnCloseEnabled is enabled, the app will be minimized on close. When both are disabled, the app will quit on close.

License

Released under the MIT license.