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TrenchBroomBFG for DOOM-3-BFG

The goal of TrenchBroomBFG is to make mapping for Doom 3 (BFG) as easy as it is for Quake.

<img src="https://i.imgur.com/3sUxOZi.jpg"> <img src="https://i.imgur.com/3g3Qmf4.jpg">

Doom 3 also requires some extensions in order to work with TrenchBroom. The Quake 1/2/3 communities already adopted the Valve 220 .map format in the BSP compilers and I did the same with dmap in RBDOOM-3-BFG. I usually develop these things for RBDOOM-3-BFG but I created a separated branch for vanilla Doom 3 so everybody can adopt TrenchBroom and the new Doom 3 (Valve) .map support. You can find all relevant code snippets by looking for TrenchBroom in the comments

https://github.com/RobertBeckebans/DOOM-3/tree/506-TrenchBroom-interop

TrenchBroomBFG's abilities for Doom 3 are still limited at the moment and it works best with RBDOOM-3-BFG.

You can only save maps to the Doom 3 (Valve) format but you can copy paste from the vanilla Doom 3 .map format into the Doom 3 (Valve) configuration and reset your texture alignment as you want.

RBDOOM-3-BFG >= 1.4 also has the console command convertMaptoValve220 <mapname> which lets you easily convert any original Doom 3 (and BFG) .map and saves it with the _valve220.map suffix. This command prepares Doom 3 maps for editing in TrenchBroomBFG and saves a lot of additional work.

In addition the RBDOOM-3-BFG engine framework and ingame light editor can also edit light settings, place new entities or manipulate ragdolls and save them to the new Doom 3 (Valve) .map format so both programs interop with each other.

TrenchBroomBFG is in sync with the latest stable release of TrenchBroom 2023.1.

Here is an overview of the changes made to TrenchBroom:

New

Issues

Releases

For feedback, questions and support join the id Tech 4 Discord: https://discord.gg/Q3E9rUFnnP , #rbdoom3bfg

You can also find weekly or monthly snapshots of this TrenchBroom version in the pinned messages of #rbdoom3bfg

<!-- # TrenchBroom [![TrenchBroom Icon](app/resources/graphics/images/AppIcon.png)](https://www.youtube.com/watch?v=shcAvnYp9ow) TrenchBroom is a modern cross-platform level editor for Quake-engine based games. - Trailer: https://www.youtube.com/watch?v=shcAvnYp9ow - Website: https://github.com/TrenchBroom/TrenchBroom - Discord: https://discord.gg/WGf9uve - Twitter: https://twitter.com/tb_leveleditor - Video Tutorial Series: https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE - Manual: https://trenchbroom.github.io/manual/latest ## Features * **General** - Full support for editing in 3D and in up to three 2D views - High performance renderer with support for huge maps - Unlimited Undo and Redo - Macro-like command repetition - Issue browser with automatic quick fixes - Point file support - Automatic backups - .obj file export - Free and cross platform * **Brush Editing** - Robust vertex editing with edge and face splitting and manipulating multiple vertices together - Clipping tool with two and three points - Scaling and shearing tools - CSG operations: merge, subtract, intersect - UV view for easy texture manipulations - Precise texture lock for all brush editing operations - Multiple texture collections * **Entity Editing** - Entity browser with drag and drop support - Support for FGD and DEF files for entity definitions - Mod support - Entity link visualization - Displays 3D models in the editor - Smart entity property editors * **Supported Games** - Quake (Standard and Valve 220 file formats) - Quake 2 - Quake 3 (partial, no patches or brush primitives yet) - Hexen 2 - Daikatana - Generic (for custom engines) - More games can be supported with custom game configurations ## Releases - Binary builds are available from [releases](https://github.com/kduske/TrenchBroom/releases). ## Compiling - Read [Build.md](Build.md) for instructions # Contributing - Bug reports and feature suggestions are welcome. Please submit them at https://github.com/TrenchBroom/TrenchBroom/issues - If you wish to contribute code or improve the documentation, please get in touch with me at kristian.duske@gmail.com. - All help is appreciated! # Credits - [Qt](https://www.qt.io/) - [FreeType](https://www.freetype.org/) - [FreeImage](https://freeimage.sourceforge.io/) - [GLEW](https://github.com/nigels-com/glew) - [TinyXML](http://www.grinninglizard.com/tinyxml/) - miniz - [Assimp](https://www.assimp.org/) - [Catch2](https://github.com/catchorg/Catch2) - [CMake](https://cmake.org/) - [vcpkg](https://www.vcpkg.io/) - [Pandoc](https://www.pandoc.org/) - Quake icons by [Th3 ProphetMan](https://www.deviantart.com/th3-prophetman) - Hexen 2 icon by [thedoctor45](https://www.deviantart.com/thedoctor45) - [Source Sans Pro](https://fonts.google.com/specimen/Source+Sans+Pro) font ## Changes See [releases](https://github.com/TrenchBroom/TrenchBroom/releases) for latest changes. -->