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<h1 align="center">Welcome to Lightspeed 👋</h1> <p> <a href="https://www.apache.org/licenses/LICENSE-2.0.txt" target="_blank"> <img alt="License: Apache--2.0" src="https://img.shields.io/badge/License-Apache--2.0-yellow.svg" /> </a> <a href="https://github.com/Rhinox-Training/rhinox-lightspeed/pulls"><img src="https://camo.githubusercontent.com/39f0f598b3d29424cde0684dbfe69f5a313b84bc2bf9e72f9c2cede374c82d80/68747470733a2f2f696d672e736869656c64732e696f2f62616467652f5052732d77656c636f6d652d626c75652e737667" alt="PRs Welcome" data-canonical-src="https://img.shields.io/badge/PRs-welcome-blue.svg" style="max-width: 100%;"></a> <a href="https://openupm.com/packages/com.rhinox.open.lightspeed/" target="_blank"> <img alt="openupm" src="https://img.shields.io/npm/v/com.rhinox.open.lightspeed?label=openupm&registry_uri=https://package.openupm.com" /> </a> </p>

Coding extensions library: New basic datatypes, static helper methods and extensions on Unity datatypes

Install

This package is being hosted on openupm. If you have their CLI installed you can use the following command.

openupm install com.rhinox.open.lightspeed

If not, you can manually edit the manifest.json (as described on the openupm page) or install it as a git package using the following url: https://github.com/Rhinox-Training/rhinox-lightspeed?path=/Assets/Lightspeed

Content

Lightspeed offers shortcuts and extensions for coding in C# for Unity, divided into two main parts: Core and Unity. The Core section contains C# functions that work independently of Unity, while the Unity section is tailored for Unity-specific tasks. These tools are designed to make coding faster and more intuitive and work as the basis of our other core packages: GuiUtils and Utilities.

Please explore the code for a proper overview but here's a quick sample:

Core

Unity

Optional dependencies

Contribution guidelines

See the Utilities package if you are interested in contributing something along those lines.

Show your support

📝 License

This project is Apache--2.0 licensed.

Parts of the code come from external authors or are being reused from other open source projects: