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Thrive

This is the code repository for Thrive. For more information, visit Revolutionary Games' Website.

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Thrive on Steam <img height='20' alt='Thrive on Itch.io' src='https://static.itch.io/images/badge-color.svg'>

Community Forums <a href="https://translate.revolutionarygamesstudio.com/engage/thrive/"> <img alt="Weblate project translated" src="https://img.shields.io/weblate/progress/thrive?server=https%3A%2F%2Ftranslate.revolutionarygamesstudio.com&logo=weblate"></a> Developer Wiki Discord

<br> <img src="https://randomthrivefiles.b-cdn.net/screenshots/github_screenshot_1.png" alt="game screenshot" width="900px">

Overview

Repository structure:

Getting Involved

Depending on what you want to contribute, you need to take different steps to get your development environment set up.

Read the contribution guidelines and code of conduct first. If you need help please ask on our forums.

There are also other useful documents in the doc folder not mentioned here.

If you have game development skills, you can apply to the team here.

If you'd like to translate the game to your language, you can find the relevant information here.

The planning board contains all issues and pull requests grouped by their priority and status. It can be found here.

<br> <img src="https://randomthrivefiles.b-cdn.net/screenshots/github_screenshot_2.png" alt="game screenshot" width="900px">

Programmers

Thrive is written in C#. In order to work on the C# you need to compile Thrive yourself. You can find instructions for how to do that in the setup instructions. And if you've never used Godot before please read learning Godot. This repository also contains a few helper scripts written in C# for working on the game. These can be ran with dotnet: dotnet run --project Scripts -- help

Be sure to have a look at the styleguide, both for guidelines on code formatting and git usage.

Binary files should be committed using Git LFS.

Modellers, texture and GUI artists, and Sound Engineers

To work on the art assets you will want to install Godot and work on the project files with it. Instructions for that are the same as for programmers: setup instructions. And if you've never used Godot before please read learning Godot.

Alternatively some art assets can be worked on without having a working copy of the Godot project, but then you need to rely on other artists or programmers to put your assets in the game.

You should familiarize yourself with the Godot Asset pipeline.

To contribute assets you can contact a developer and provide that person with your assets and the developer can add the assets to the official repository. It will at a later time be possible to commit to Git LFS server yourself, currently it is limited to only Thrive developers. Note that you must have Git LFS installed for this to work. Any artists on the team should preferrably modify the project in Godot themselves and commit the assets using Git LFS.

Extra note for modellers: There are extra instructions for how to import models here: import tool

Miscellaneous

The history for this repository has been slightly cleaned up to remove large old binary files that were added before we used Git LFS. The original history can be found here: original_master