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geo.lua - helper library for Redis geospatial indices :earth_africa:

This is a Lua library containing miscellaneous geospatial helper routines for use with Redis. It requires the Redis GEO API, available from v3.2.

In broad strokes, the library provides:

The library is strictly :straight_ruler: metric, sorry. Metric system adoption worldwide

Using geo.lua

The library is an ordinary Redis Lua script - use EVAL or EVALSHA to call it. The following example demonstrates usage from the prompt:

$ redis-cli SCRIPT LOAD "$(cat geo.lua)"
"fd07..."
$ redis-cli EVALSHA fd07... 0 help
 1) "geo.lua (0.1.5): A helper library for Redis geospatial indices"
 ...

Library API

GEO API completeness

<a name="GEOBEARING"></a>

GEOBEARING KEYS[1] geoset ARGV[2] member1 3] member2

Return the initial and final bearing between two members.

Time complexity: O(1).

For information about the calculation refer to http://mathforum.org/library/drmath/view/55417.html.

Return: Array reply, specifically the initial and final bearings.

<a name="GEOPATHLEN"></a>

GEOPATHLEN KEYS[1] geoset ARGV[2] member [...]

The length of a path between members.

Time complexity: O(N) where N is the number of members.

Note: This is basically a variadic form for GEODIST.

Return: String reply, specifically the length in meters.

<a name="GEODEL"></a>

GEODEL KEYS[1] geoset ARGV[2] member [...]

Delete members from a geoset.

Time complexity: O(M*log(N)) with N being the number of elements in the geoset and M the number of elements to be removed.

This command is an alias for ZREM to disprove the GEO incompleteness theorem. Technically it should be called GEOREM however.

Return: Integer reply, specifically the number of members actually deleted.

2D geometries and polygon search

Redis' geosets allow storing (and querying) of Point (2D, x/y, longitude & latitude) geometries. Other geometries can be stored serialized (using msgpack) in a Redis Hash data structure - the geomash. The geoset and the geomash are used for storing geometries in the following manner:

GeometryStorageGEOMETRYADDGEOMETRYGETGEOMETRYFILTERGEOJSONADD
PointgeosetN/AN/ANoYes
PolygongeomashYesYesYesYes
MultiPolygongeomashTODOTODOTODORODO
MultiPointTODOTODOTODONoTODO
LineStringTODOTODOTODOTODOTODO
MultiLineStringTODOTODOTODOTODOTODO
GeometryCollectionTODOTODOTODOTODOTODO

<a name="GEOMETRYADD"></a>

GEOMETRYADD KEYS[1] geomash ARGV[2] geometry-type 3] id 4..] <geometry data>

Upsert a single geometry to a geomash.

Time complexity:

ARGV[4] and above describe the geometry. Depending on the geometry's type:

Note: there is no GEOMETYREM, use HDEL instead.

Return: Integer reply, specifically 0 if updated and 1 if added.

<a name="GEOMETRYGET"></a>

GEOMETRYGET KEYS[1] geomash ARGV[a] [WITHPERIMETER|WITHBOX|WITHCIRCLE] [...] ARGV[2] id [...]

Returns geometries' coordinates.

Time complexity:

The reply can be enriched with meta data about the geometry. The following sub-commands are supported, depending on the type of geometry.

Return: Array reply, specifically:`

<a name="GEOMETRYFILTER"></a>

GEOMETRYFILTER KEYS[1] geoset 2] geomash a] [target] ARGV[a] [STORE|WITHCOORD] [...] ARGV[2] id

Search for geoset members inside a geometry.

Time complexity:

This command performs a GEORADIUS search that contains the geometry's bounding box. The results are then filtered using a Point-In-Polygon (PIP) algorithm ([source](https://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html#The C Code)).

The following sub-commands are supported:

Return: Array reply, specifically the members and their coordinates (if called with WITHCOORD). When the STORE directive is used, the reply is an Integer that indicates the number of members that were upserted to the target geoset.

GeoJSON

A minimal implementation of the spec's v1.0 for decoding and encoding geoset and geomash members from/to FeatureCollections and Features.

<a name="GEOJSONADD"></a>

GEOJSONADD KEYS[1] geoset 2] geomash ARGV[1] GeoJSON

Time complexity: O(log(N)) for each feature in the GeoJSON object, where N is the number of members in the geoset.

Upsert points to the geoset, other geometries to the geomash. A valid input GeoJSON object must be FeatureCollection. Each Feature's type must be Point or a Polygon, and the feature's properties must include a member named id.

Return: Integer reply, specifically the number of features upserted.

<a name="GEOJSONENCODE"></a>

GEOJSONENCODE KEYS[1] geoset ARGV[2] <GEO command> 3] [arg] [...]

Time complexity: depends on the GEO command and its arguments.

Encodes the reply of GEO commands as a GeoJSON object. Valid GEO commands are:

Return: String, specifically the reply of the GEO command encoded as a GeoJSON object.

Location updates

Implements a real-time location tracking mechanism. Inspired by Matt Stancliff @mattsta.

<a name="GEOTRACK"></a>

GEOTRACK KEYS[1] geoset ARGV[2] longitude 3] latitude 4] member [...]

Time complexity: O(log(N)+M+P) for each item added, where N is the number of elements in the geoset, M is the number of clients subscribed to the receiving channel and P is the total number of subscribed patterns (by any client).

GEOADDs a member and PUBLISHs on channel __geo:<geoset>:<member> a message with the format of <longitude>:<latitude>.

Clients can track updates made to a specific member by subscribing to that member's channel (i.e. SUBSCRIBE__geo:<geoset>:<member>) or to all members updates (i.e. PSUBSCRIBE__geo:<geoset>:*).

Return: Integer reply, specifically the number of members upserted.

xyzsets

Redis' geospatial indices only encode the longitude and latitude of members with no regard to their altitude. An xyzset uses two sorted sets, one as geoset and the other for storing altitudes.

<a name="GEOZADD"></a>

GEOZADD KEYS[1] geoset 2] azset ARGV[2] logitude 3] latitude 4] altitude 5] member [...]

Time complexity: O(log(N)) for each item added, where N is the number of elements in the geoset.

Upsert members. Altitude is given as meters above (or below) sea level.

Return: Integer reply, specifically the number of members upserted.

<a name="GEOZREM"></a>

GEOZREM KEYS[1] geoset 2] azset ARGV[2] member [...]

Time complexity: O(M*log(N)) with N being the number of elements in the geoset and M the number of elements to be removed.

Remove members.

Return: Integer reply, specifically the number of members actually deleted.

<a name="GEOZPOS"></a>

GEOZPOS KEYS[1] geoset 2] azset ARGV[2] member [...]

Time complexity: O(log(N)) for each member requested, where N is the number of elements in the geoset.

The position of members in 3D.

Return: Array reply, specifically the members and their positions.

TODO: GEOZDIST

Returns the distance between members.

TODO: GEOZCYLINDER

Perform cylinder-bound search.

TODO: GEOZCYLINDERBYMEMBER

Perform cylinder-bound search by member (a 20 characters command!).

TODO: GEOZSPHERE

Useful for directing air traffic and impact research (bombs, comets).

TODO: GEOZCONE

Good for comparing :alien: sightings vis a vis :cow: abduction data.

Motility

Storing each member's vector in an additional hash data structure, where the field is the member's name and the value is the serialized vector (bearing & velocity).

TODO: GEOMADD KEYS[1] geoset 2] vector hash ARGV[2] longitude 3] latitude 4] bearing 5] velocity 6] member [...]

Upsert members. Bearing given in degrees, velocity in meters/second.

TODO: GEOMREM KEYS[1] geoset 2] vector hash ARGV[2] member [...]

Remove members.

TODO: GEOMPOSWHEN KEYS[1] geoset 2] vector hash ARGV[2] seconds 3] member [...]

Project members position in future or past.

TODO: GEOMMEETWHENWHERE KEYS[1] geoset 2] vector hash ARGV[2] member1 3] member2

Help solving basic math exercises.

License

3-Clause BSD.

Contributing

You're encouraged to contribute to the open source geo.lua project. There are two ways you can do so.

Issues

If you encounter an issue while using the geo.lua library, please report it at the project's issues tracker. Feature suggestions are also welcome.

Pull request

Code contributions to the geo.lua project can be made using pull requests. To submit a pull request:

  1. Fork this project.
  2. Make and commit your changes.
  3. Submit your changes as a pull request.