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Unity Hub Native

UnityHubNative is a lightweight C++ / wxWidgets alternative to the unnecessarily heavy official Unity Hub, built using wxWidgets. This means that, instead of using heavy web components like the official Electron hub, it uses native GUI components on all platforms.

It launches many times faster, uses far less memory and CPU, and is a fraction of the total size of the offical Unity Hub.

<img width="912" alt="image" src="https://user-images.githubusercontent.com/22283943/193929653-a4aad2b6-229b-4438-afee-c30a7ae39949.png">

Supports Mac dark mode!

Features

UnityHubNative does not have every feature that the official hub has, but it has most of them. UnityHubNative serves as a shortcut to get into your projects faster.

Installation

This application is self-contained.

  1. Open the Releases section, and download the version for your platform.
  2. Place the executable anywhere. (Recommended /Applications on Mac, C:\Program Files on Windows, and /opt on Linux)
  3. Double click to run

Application data files

This application stores its own files in an application data directory. If the application is behaving unexpectedly or is not working at all, try removing the folder at these locations:

Compiling it yourself

Use CMake:

mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --config Release --target install

Issues

Please report all problems in the Issues section of this repository. Make sure to include as many details as possible, otherwise I won't be able to fix it.