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<p> <a href="https://github.com/QianMo/X-PostProcessing-Library/blob/master/LICENSE"> <img alt="GitHub license" src ="https://img.shields.io/github/license/QianMo/X-PostProcessing-Library" /> </a> <img alt="Version" src ="https://img.shields.io/badge/version-1.1.6-blue" /> <a href="https://github.com/QianMo/X-PostProcessing-Library/issues"> <img alt="GitHub issues" src="https://img.shields.io/github/issues/QianMo/X-PostProcessing-Library"> </a> <a href="https://github.com/QianMo/X-PostProcessing-Library/pulls"> <img alt="GitHub pull requests" src ="https://img.shields.io/github/issues-pr/QianMo/X-PostProcessing-Library" /> </a>

XPL: Unity引擎的高品质后处理库

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X-PostProcessing Libray,简称XPL,是针对Unity引擎的高品质开源后处理库,旨在提供业界主流的高品质后处理特效的完整解决方案。目前已完美支持Unity Post-processing Stack v2,后续也将提供对Unity引擎URP/LWRP/HDRP的兼容支持。

X-PostProcessing Library (XPL) is a high quality post processing library for for Unity Post Processing Stack v2/LWRP/URP/HDRP

<img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchRGBSplitV5-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchLineBlock-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchWaveJitter-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchScanLineJitter-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchImageBlock-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GlitchTileJitter-2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorReplace.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorAdjustmentContrast.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorAdjustmentTechnicolor.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorAdjustmentContrastV3.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorAdjustmentContrastV2.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/ColorAdjustmentHue.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/BokehBlur.gif" align="middle" /><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/RadialBlurV2.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/GaussianBlur.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/DirectionalBlur-3.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/EdgeDetectionSobel2.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/EdgeDetectionRoberts1.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeLed.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeDiamond.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeLeaf.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeHexagon.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeQuad.gif" align="middle"/><img src="https://raw.githubusercontent.com/QianMo/X-PostProcessing-Gallery/master/Media/Title/PixelizeHexagonGrid.gif" align="middle"/>

需要查看更多渲染效果图和每个特效的参数与属性,可以在下面的 目录 部分的具体后处理特效子页面中查看。

For more gallery , you can enter the specific post-processing effects sub-page in the Content section below.

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1. 目录 | Content

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More effects and LWRP/URP/HDRP version will arrive soon.

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2. 安装 | Installation

有两种主要的安装X-PostProcessing Library的方法:

You have two main ways to install X-PostProcessing Library :

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3. 使用 | Usage

post processing profile 有各种不同的修改和添加方式,最常规的方法是,选中一个post processing profile ,在Inspetor窗口下:

The new effect should be available for a post processing profile with different injection points,just like:

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4. 环境 | Environment

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5. 文章 | Blog Post

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