Awesome
Hyper-Dimensional Brainfuck
Hyper-Dimensional Brainfuck is an infinite-dimensional version of the Brainfuck programming language. Instead of a tape, we have a "world."
Lines within the world are called "vectors," and act very much like the Brainfuck tape. You can switch
between vectors using the ^
and V
commands.
Commands:
+
- increment value of current cell
-
- decrement value of current cell
>
- shift positively along current vector
<
- shift negatively along current vector
^
- switch to a vector, parallel to the next dimensional axis, that passes through the current cell
V
- switch to a vector, parallel to the previous dimension axis, that passes through the current cell
.
- print out contents of current cell
,
- replace contents of current cell with input from STDIN
[
- skip past matching ]
if current cell values zero
]
- return to matching [
Debug Commands (enabled with -d
):
#
- print out coordinates and value of current cell
?
- print out current coordinates
Interdimensional Travel
The ^
and V
commands do not change the current cell, but only the direction in which the pointer will travel. Note that ^V
and V^
is useless code, because they cancel each other out. A good way to think about this is a simple array of nodes, storing the cell's values and coordinates. For example, the list at the start of a program may be {(0)=0}
where the cell at position 0
is equal to 0
. At the end of the program, the list may be {(0)=5,(0,1)=2,(1,1,1)=3,(1,5)=7, ...}
The <
and >
commands will actually switch to a different node in the array. For example, starting at coordinate (0)
, ^>>>^^>>
will go to the cell at position (0,3,0,2)
In our notation, (0)
is the same coordinate as (0,0,0,0)
or (0,0,0,0,0,0,0,0,0,0,0)
Example:
Let's say we're only considering a 2-dimensional plane of the world:
[0,1][1,1]
[0,0][1,0]
You start at 0,0
. To shift to 1,0
, you would use >
. To switch to 1,1
from there, you would use ^>
. From there, to switch to 0,1
, you would just use V<
, and to switch back to 0,0
, you use ^<
Now let's consider a three dimensional cube, specifically a 3x3x3 cube.
To go from the bottom, left, front corner of the cube, i.e (0,0,0)
to the top, right, back corner, i.e. (2,2,2)
You would do the following:
>>^>>^>>
For a 4x4x4x4 tesseract:
>>>^>>>^>>>^>>>
Install:
git clone https://github.com/Property404/hdbf
cd hdbf
make
sudo make install
# test
hdbf ./examples/LostKingdom.b
Command Line Usage:
hdbf somefile.hdbf //Run some file
hdbf -o somefile.hdbf // Run optimized version of some file
hdbf -b somefile.hdbf // Run some file as pure brainfuck
hdbf -d somefile.hdbf // Run some file in debug mode
hdbf -di "+++++++>^^+++#" // Run command in debug mode
hdbf --help // Display help