Awesome
Flexi - Ability System Framework for Unity
- This repository is for source reference and demo
- This project is still work-in-progress
:green_square::green_square::green_square::green_square::green_square::green_square::green_square::green_square::green_square::white_large_square: 90%
Introduction
Flexi is an ability system framework for Unity.
While Flexi has done the general low-level logic:
- Programmers can directly jump into creating the gameplay ability system.
- Programmers can customize their task nodes and dicide how they work with the game.
- Then designers can use the built-in editor to edit ability data.
- The game finally runs abilities with the built-in runner.
P.S. Yes, it's inspired from Unreal GAS (Gameplay Ability System), but Flexi is created with different concept.
Features
- Customizable: Focus on your gameplay with user-defined stats, nodes, logics, events, etc.
- Actor: Base class to hold the stats, abilities and modifiers
- Built-in ability runners: Start from easy and not make your hands dirty
- Node-based ability editor: Built with GraphView and UIToolkit
- Blackboard: Seperate values from graphs and inject from other sources
- Non-singleton approach: You can have multiple and different systems simutaneously
Macro: Reuse your partial graphs(Failed to find GC free approach. Suspend until main feature finished.)
Resources
- Wiki Home
- Installation
- Getting Started
- References
Limitations
- Not support DOTS (and not in roadmap for now)
- It's a tool for programmers, and recommended to have experienced programming skill
Known Issues
- Some UX problems in editor.
- ListView for blackboard might easily broken. (Layout update is struggling to process current layout)