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Go-Pattern-Match

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Pattern Matching library for Go

package main

import (
  "fmt"

  "github.com/phakornkiong/go-pattern-match/pattern"
)

func match(input []int) string {
  return pattern.NewMatcher[string](input).
    WithValues(
      []any{1, 2, 3, 4},
      func() string { return "Nope" },
    ).
    WithValues(
      []any{
        pattern.Any(),
        pattern.Not(36),
        pattern.Union[int](99, 98),
        255,
      },
      func() string { return "Its a match" },
    ).
    Otherwise(func() string { return "Otherwise" })
}

func main() {
  fmt.Println(match([]int{1, 2, 3, 4}))      // "Nope"
  fmt.Println(match([]int{25, 35, 99, 255})) // "Its a match"
  fmt.Println(match([]int{1, 5, 6, 7}))      // "Otherwise"
}

Why Pattern Matching?

Pattern matching originated in functional programming languages like ML, Haskell, and Erlang. It provides a powerful technique for control flow based on matching inputs against patterns.

Compared to imperative control flow using conditionals and switch statements, pattern matching enables more concise and declarative code, especially when handling complex conditional logic. It avoids verbose boilerplate code and better conveys intent.

Key Components

Documentation

NewMatcher[T any, V any](input V) *Matcher[T, V]

This function creates a new Matcher instance. The generics T and V represent any types.

T is the type that the handler function will return when a match is found.

V is the type of the input value that will be matched against the patterns.

.WithPattern(pattern Patterner, fn Handler[T]) *Matcher[T, V]

It checks if the provided pattern matches the entire input. If a match is found, it calls the provided Handler function and return the response T.

.WithPatterns(patterns []Patterner, fn Handler[T]) *Matcher[T, V]

It checks each of the provided patterns against <b>each of the input</b>. If a match is found, it calls the provided Handler function and return the response T.

.WithValue(value V, fn Handler[T]) *Matcher[T, V]

It checks for deep equality between the provided value and the entire input. If a match is found, it calls the provided Handler function and return the response T.

.WithValues(values any, fn Handler[T]) *Matcher[T, V]

If a Patterner is provided as the pattern, it will check if any of the provided values matches the input by calling the Match method on each value, else it will do a deep equality check on each value. If a match is found, it calls the provided Handler function and return the response T.

This enables more flexible pattern match where the provided values can be a patterner or just actual value.

For example, now you can use many of the built-in patterns like Union, Any, Not. See the Patterns section for more details.

func match(input []int) string {
  return pattern.NewMatcher[string](input).
    WithValues(
      []any{1, 2, 3, 4},
      func() string { return "Nope" },
    ).
    WithValues(
      []any{
        pattern.Any(),
        pattern.Not(36),
        pattern.Union[int](99, 98),
        255,
      },
      func() string { return "Its a match" },
    ).
    Otherwise(func() string { return "Otherwise" })
}

match([]int{1, 2, 3, 4}) // "Nope"
match([]int{25, 35, 99, 255}) // "Its a match"
match([]int{1, 5, 6, 7}) // "Otherwise"

.Otherwise(fn Handler[T]) *Matcher[T, V]

It is called when no match is found for the input. It calls the provided Handler function and return the response T.

Patterns

Patterns provide a way to declaratively match values. In general, they all implements the Patterner interface which requires a Match(any) bool method.

Some common patterns included are:

Currently you can use When Pattern to do custom matching logic for these pattern.

Any Pattern

pattern.Any() returns a Patterner that matches any value.

func match(input int) string {
  return pattern.NewMatcher[string](input).
    WithValue(
      2,
      func() string { return "Nope" },
    ).
    WithPattern(
      pattern.Any(), // Always matches
      func() string { return "Its a match" },
    ).
    Otherwise(func() string { return "Nope" })
}

match(5) // "Its a match"
match(6) // "Its a match"
match(7) // "Its a match"

Not Pattern

pattern.Not(input) returns a Patterner that matches any value other than the input by comparing using deep equality.

func match(input int) string {
  return pattern.NewMatcher[string](input).
    WithValue(
      2,
      func() string { return "2" },
    ).
    WithPattern(
      pattern.Not(3), // Always matches if not 3
      func() string { return "Its a match" },
    ).
    Otherwise(func() string { return "Otherwise" })
}

match(3) // "Otherwise"
match(6) // "Its a match"
match(7) // "Its a match"

NotPattern Pattern

Similar to Not pattern, but accepts only a Patterner instead of a value. Used mainly to get inverse of a pattern.

func match(input int) string {
  intPattern := pattern.Int().Between(25, 35)
  return pattern.NewMatcher[string](input).
    WithValue(
      2,
      func() string { return "2" },
    ).
    WithPattern(
      // Always matches if not in between 25 & 35
      pattern.NotPattern(intPattern),
      func() string { return "Its a match" },
    ).
    Otherwise(func() string { return "Otherwise" })
}

match(2) // "2"
match(30) // "Otherwise"
match(36) // "Its a match"
match(24) // "Its a match"

When Pattern

When pattern accepts a predicate, which is a function that takes a value and returns a boolean. This pattern matches when the predicate function returns true for the input value.

func match(input int) string {
  return pattern.NewMatcher[string](input).
    WithValue(
      2,
      func() string { return "2" },
    ).
    WithPattern(
      // match if input larger than 100
      pattern.When[int](func(i int) bool { return i > 100 }),
      func() string { return "Its a match" },
    ).
    Otherwise(func() string { return "Otherwise" })
}

match(2) // "2"
match(99) // "Otherwise"
match(100) // "Its a match"
match(105) // "Its a match"

Union Pattern

Union pattern matches if the input equals any of the provided values by using deep equality check.

func FoodSorterWithPattern(input string) (output string) {
  output = pattern.NewMatcher[string](input).
    WithPattern(
      pattern.Union("apple", "strawberry", "orange"),
      func() string { return "fruit" },
    ).
    WithPattern(
      pattern.Union("carrot", "pok-choy", "cabbage"),
      func() string { return "vegetable" },
    ).
    Otherwise(func() string { return "unknown" })

  return output
}

FoodSorterWithPattern("apple")  // "fruit"
FoodSorterWithPattern("orange") // "fruit"
FoodSorterWithPattern("carrot") // "vegetable"
FoodSorterWithPattern("candy")  // "unknown"

UnionPattern Pattern

Similar to Union pattern but accepts only Patterner instead of values. Useful for extending patterning capabilities.

IntersectionPattern Pattern

IntersectionPattern accepts multiple patterns and matches if the input matches all of them. Useful for extending patterning capabilities.

String Pattern

String pattern matches string values. It provides additional methods to match on string contents:

StartsWith(value string) stringPattern

Chainable method for matching strings starting with the provided value.

EndsWith(value string) stringPattern

Chainable method for matching strings ending with the provided value.

Contains(value string) stringPattern

Chainable method for matching strings containing the provided value.

Regex(value string) stringPattern

Chainable method for matching strings according to the provided regular expression.

MinLength(value int) stringPattern

Chainable method for matching strings with a minimum length of the provided value.

MaxLength(value int) stringPattern

Chainable method for matching strings with a maximum length of the provided value.

Here is an example of how to use these methods:

func match(input string) string {
  pattern1 := pattern.String().
    StartsWith("hello").
    EndsWith("world").
    MaxLength(11)

  pattern2 := pattern.String().
    Contains("dni").
    Regex(regexp.MustCompile("night$"))

  pattern3 := pattern.String().
    MinLength(3)

  pattern4 := pattern.String()

  return pattern.NewMatcher[string](input).
    WithPattern(
      pattern1,
      func() string { return "pattern 1" },
    ).
    WithPattern(
      pattern2,
      func() string { return "pattern 2" },
    ).
    WithPattern(
      pattern3,
      func() string { return "pattern 3" },
    ).
    WithPattern(
      pattern4,
      func() string { return "pattern 4" },
    ).
    Otherwise(func() string { return "This is impossible" })
}

match("hello world") // "pattern 1"
match("goodnight")   // "pattern 2"
match("abc")         // "pattern 3"
match("ab")          // "pattern 4"
match("")            // "pattern 4"

Int Pattern

To be documented

Slice Pattern

Slice pattern matches slice values. It provides additional methods to match on slice contents:

Head(v V) slicePattern[V]

Chainable method for the first element of the input slice to equal the provided value.

HeadPattern(p Patterner) slicePattern[V]

Chained method for the first element of the input slice to match the provided pattern. It calls the underlying Patterner's Match method.

Tail(v V) slicePattern[V]

Chainable method for the last element of the input slice to equal the provided value.

TailPattern(p Patterner) slicePattern[V]

Chained method for the last element of the input slice to match the provided pattern. It calls the underlying Patterner's Match method.

Contains(v V) slicePattern[V]

Chainable method for the input slice to contain the provided value. Can be used multiple times to check for multiple values.

Contains(p Patterner) slicePattern[V]

Chainable method for the input slice to contain element that matches the provided pattern. It calls the underlying Patterner's Match method. Can be used multiple times to check for multiple patterns.

func match(input []int) string {
  pattern1 := pattern.Slice[int]().
    Head(1).
    Tail(100)

  subPattern2 := pattern.Int().Between(75, 100)

  pattern2 := pattern.Slice[int]().
    Contains(25).
    Contains(50).
    ContainsPattern(subPattern2)

  subHeadPattern3 := pattern.Int().Gt(1000)
  subTailattern3 := pattern.Int().Gt(2500)
  pattern3 := pattern.Slice[int]().
    HeadPattern(subHeadPattern3).
    TailPattern(subTailattern3)

  return pattern.NewMatcher[string](input).
    WithPattern(
      pattern1,
      func() string { return "pattern 1" },
    ).
    WithPattern(
      pattern2,
      func() string { return "pattern 2" },
    ).
    WithPattern(
      pattern3,
      func() string { return "pattern 3" },
    ).
    Otherwise(func() string { return "No pattern matched" })
}

match([]int{1, 2, 3, 100})       // "pattern 1"
match([]int{2, 25, 85, 50})      // "pattern 2"
match([]int{1001, 25, 3, 25001}) // "pattern 3"

Map Pattern

To be documented

Struct Pattern

To be documented

Examples

You can find more examples and usage scenarios here. Following are some of notable use case:

These files a demonstrate its common use case. You may also refer to the test file for more information

Inspiration

This library is heavily inspired by ts-pattern which provides powerful pattern matching capabilities for TypeScript. The goal is to provide a similar experience in Go.