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<img align="center" padding="2" src="https://raw.githubusercontent.com/PanosK92/SpartanEngine/master/data/textures/banner.bmp"/> <p>Spartan Engine is one of the most advanced one-man game engines out there, pushing the limits of real-time solutions and innovation. What started as a portfolio project has evolved into a cutting-edge platform for developers to explore, learn, and contribute. This isn't an engine for the average user, it's designed for advanced research and experimentation, ideal for industry veterans looking to push boundaries, not to build a game (yet). With a thriving Discord community of over 430 members, including industry veterans, and contribution perks that you won't believe when you see, it's one of the most unique projects you'll ever come across.</p>

Status

build_status Discord

Media

Video: Livestream of FSR 2 integrationVideo: The engine and the community
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Worlds

<img src="https://raw.githubusercontent.com/PanosK92/SpartanEngine/master/.github/images/world_forest.png"/> <img align="left" width="450" src="https://raw.githubusercontent.com/PanosK92/SpartanEngine/master/.github/images/world_selection_4.png"/>

Upon launching the engine, you'll be greeted with a selection of default worlds to load. Each world is physics-enabled, allowing you to walk around, pick objects using your mouse, and even drive a car. These worlds are designed to offer a diverse and enjoyable experience
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SponzaForest
<img src="https://raw.githubusercontent.com/PanosK92/SpartanEngine/master/.github/images/world_sponza.png"/><br>The Sponza building, found in Dubrovnik, is showcased here with a true-to-life scale.<img src="https://raw.githubusercontent.com/PanosK92/SpartanEngine/master/.github/images/world_forest.png"/><br>A height map-generated forest featuring water bodies amidst tens of thousands of trees and plants, all set in a walkable terrain.
CarDoom
<img src="https://raw.githubusercontent.com/PanosK92/SpartanEngine/master/.github/images/world_car.png"/><br>A drivable car implemented with a highly realistic tire friction formula, simulation of gearbox, anti-roll bar, and more<img src="https://raw.githubusercontent.com/PanosK92/SpartanEngine/master/.github/images/world_doom.png"/><br>This is a simple scene with the soundtrack from E1M1
BistroMinecraft
<img src="https://raw.githubusercontent.com/PanosK92/SpartanEngine/master/.github/images/world_bistro.jpg"/><br>Amazon Lumberyard Bistro<img src="https://raw.githubusercontent.com/PanosK92/SpartanEngine/master/.github/images/world_minecraft.jpg"/><br>A good old minecraft world

Features

Rendering

General

Wiki

The wiki can answer most of your questions, here are some of it's contents:

Interesting facts

Use cases

Are you utilizing any components from the Spartan Engine, or has it inspired aspects of your work? If yes, then reach out to me, I'd love to showcase your project.