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Simple multirotor simulator with MAVLink protocol support

screenshot

Installation

Requirements:

Clone repository and initialize submodules:

git clone https://github.com/PX4/jMAVSim.git
cd ~/jMAVSIM
git submodule init
git submodule update

Install prerequisites via HomeBrew:

brew install ant

Create a standalone runnable JAR file with all libraries included, copy supporting resources, and use a shorter command to execute:

ant create_run_jar copy_res
cd out/production
java -Djava.ext.dirs= -jar jmavsim_run.jar [any jMAVSim options]

To create a complete package ready for distribution, build the distro target (this will create out/production/jMAVSim-distrib.zip):

ant distro

To delete everything in the build folder ant clean-all.

Alternate build / run / distribute

Compile:

ant

Run:

java -cp lib/*:out/production/jmavsim.jar me.drton.jmavsim.Simulator

Some shells (e.g. tcsh) will try to expand *, so use \* instead:

java -cp lib/\*:out/production/jmavsim.jar me.drton.jmavsim.Simulator

On Windows use ; instead of : in -cp:

java -cp lib/*;out/production/jmavsim.jar me.drton.jmavsim.Simulator

Key command

Views:

Actions:

Manipulate Vehicle:

Manipulate Environment:

Troubleshooting

Java 3D

jMAVSim uses java3d library for visualization. It was discontinued for long time, but now maintained again and uses JOGL backend. All necessary jars with java classes and native binaries (Linux/Mac OS/Windows) included in this repo, no need to install java3d manually. But need to make sure that java doesn't use any other deprecated version of java3d. For more info related to java3d see this article: https://gouessej.wordpress.com/2012/08/01/java-3d-est-de-retour-java-3d-is-back/

On Mac OS java may use deprecated version of java3d as extension, if you get following error:

JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
AWT not found
Exception in thread "main" java.lang.NoClassDefFoundError: apple/awt/CGraphicsDevice
	at javax.media.j3d.GraphicsConfigTemplate3D.<clinit>(GraphicsConfigTemplate3D.java:55)
...

Then add -Djava.ext.dirs= option to command line when starting:

java -Djava.ext.dirs= -cp lib/*:out/production/jmavsim.jar me.drton.jmavsim.Simulator

Serial port

Serial port access is common problem. Make sure to hardcode correct port in Simulator.java:

serialMAVLinkPort.open("/dev/tty.usbmodem1", 230400, 8, 1, 0);

(Baudrate for USB ACM ports (that PX4 uses) has no effect, you can use any value)

Usually port is:

Mac OS: /dev/tty.usbmodem1
Linux: /dev/ttyACM0
Windows: COM15

On Linux you may also get Permission denied error, add your user to dialout group and relogin, or just run as root.

UDP

UDP port used to connect ground station, e.g. qgroundcontrol. jMAVSim in this case works as bridge between ground station and autopilot (behavior can be configured of course). Make sure that jMAVSim and ground station use the same ports. In qgroundcontrol (or another GCS) you also need to add target host in UDP port configuration (localhost:14555), so both ends will know to which port they should send UDP packets.

Development

The simulator configuration is hardcoded in file src/me/drton/jmavsim/Simulator.java. Critical settings like port names or IP addresses can be provided as commandline arguments.

New vehicle types (e.g. non standard multirotors configurations) can be added very easily. (But for fixed wing you will need some more aerodynamics knowledge). See files under src/me/drton/jmavsim/vehicle/ as examples.

The camera can be placed on any point, including gimabal, that can be controlled by autopilot, see CameraGimbal2D class and usage example (commented) in Simulator.java.

Sensors data can be replayed from real flight log, use LogPlayerSensors calss for this.

Custom vehicle visual models in .obj format can be used, edit this line:

AbstractMulticopter vehicle = new Quadcopter(world, "models/3dr_arducopter_quad_x.obj", "x", 0.33 / 2, 4.0, 0.05, 0.005, gc);

Custom MAVLink protocols can be used, no any recompilation needed, just specify XML file instead of custom.xml here:

MAVLinkSchema schema = new MAVLinkSchema("mavlink/message_definitions/common.xml");

It's convenient to start the simulator from IDE. Free and powerful "IntelliJ IDEA" IDE recommended, project files for it are already included, just open project file jMAVSim.ipr and right-click -> Run Simulator.

Exporting 3D vehicle models using Blender

For custom vehicles it might be desirable to export new 3D models. One way of doing so is using Blender. To import an existing model from another application into blender, (e.g. onshape), export to the Collada (.dae) file format.

Once the Collada file has been imported into blender, it is necessary to set the Ambient value in the shading property to 0.0 for all materials used. A value of 1.0 will produce white surfaces in jMAVSIM regardless of the material settings.

When exporting from Blender, choose the Wavefront (.obj) file format. In the export dialogue, make the following changes: