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TechnicalNote

个人技术博客的资源集合(master分支是iOS版本),之后技术会切换到URP上,bulit-in的技术慢慢就不积累了,URP技术在https://github.com/OtakuAndFitness/URP-Practice

LightingModel场景对应博客

https://www.jianshu.com/p/52e1eb5f390a

https://www.jianshu.com/p/fe8a675f3b97

NormalMapping场景对应博客

https://www.jianshu.com/p/993dec560f14

ParallaxMapping场景对应博客

https://www.jianshu.com/p/edf6589122b2

TextureChange场景对应博客

https://www.jianshu.com/p/e89def67582a

ToonShading场景对应博客

https://www.jianshu.com/p/d3eb96f0f8b4

CommandBuffer场景对应博客

https://www.jianshu.com/p/54915159d12b

BakedLight&LightProbes场景对应博客

https://www.jianshu.com/p/6dfe403f75f6

PBR场景对应博客

https://www.jianshu.com/p/9f47d5334fd3

SSS场景对应博客

https://www.jianshu.com/p/d4f36204e15d

Coroutine场景对应博客

https://www.jianshu.com/p/86779d2ebeaa

ComputeShader场景对应博客

https://www.jianshu.com/p/ec9ba6c3a155

RefOutIn场景对应博客

https://www.jianshu.com/p/402e1d41b9fc

Fog场景对应博客

https://www.jianshu.com/p/c064d5547865

Shadowmask和Subtractive场景对应博客

https://www.jianshu.com/p/2098f892acfc