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Breep

What is Breep?

Breep is a c++ bridged peer to peer library. What does that mean? It means that even though the network is constructed as a peer to peer one, there may be no direct connections between two dudes, say A and B, if these connections are impossible (due to poorly configured ports, for example). In that case, Breep will attempt to use another peer C as a bridge between A and B. <br/> Breep is also a high-level library. You don't have to care on when peers connect, disconnect, send data, and on how to send your classes. You simply register listeners that get notified when peers come and go, when they send you stuff. You may even use serialization and send your own object directly through the network. Same goes for your listeners: you don't say 'I want to listen for piles of bytes', but instead you say 'I want to listen for fancy::MyClass'.

How do I use Breep::network ?

The best way to now it is to read the tutorials. Alternatively, you may read some examples and the online doc. But as a little preview, here is a 'Hello World!'-type example:

Here is how to create a network, start listening on port 1234, and send "Hello!" to any budy that connects:

BREEP_DECLARE_TYPE(std::string)

void co_listener(breep::tcp::network& network, const breep::tcp::peer& source) {
	network.send_object_to(source, std::string("Hello!"));
}

int main() {
	breep::tcp::network network(1234);
	network.add_connection_listener(&co_listener);
	network.sync_awake();
	return 0;
}

The BREEP_DECLARE_TYPE involved here is used to tell to breep::network that we will listen/send some std::strings. If you forget to do it, you will get a compile-time error.

There is how to do the opposite: the network starts listening on port 1233, tries to connect at localhost:1234, prints the first message it sees, then disconnect:

BREEP_DECLARE_TYPE(std::string)

void data_listener(breep::tcp::netdata_wrapper<std::string>& dw) {
    std::cout << dw.data << std::endl;
    dw.network.disconnect();
}

int main() {
    breep::tcp::network network(1233);
    network.add_data_listener<std::string>(&data_listener);
    if (!network.connect(boost::asio::ip::address_v4::loopback(), 1234)) {
        std::cout << "Failed to connect.\n";
        return 1;
    }
    network.join();
    return 0;
}

Please don't get confused: there is no UDP in this lib (yet).

Why should I use Breep::network ?

Why should I NOT use Breep::network ?

Requirements

ResourceRequirement
CompilerC++14 compliant or above
BoostBoost 1.55 or above

Road Map

MilestoneFeatureStatus
0.1Peer to peer network managementcomplete
0.1Instantiated objects deliverycomplete
1.0Improved serializationcomplete
1.0Multiple objects delivery in one gocomplete
x.xClient server network managementon hold

The project is currently on testing stage before the release of Breep 1.0.0

License

This work is under the European Union Public License v1.1.

You may get a copy of this license in your language from the European Commission here.

Extract of article 13 :

All linguistic versions of this Licence, approved by the European Commission, have identical value.
Parties can take advantage of the linguistic version of their choice.

Author

Lucas Lazare, an IT student frustrated from not being able to properly use java's broken network library, and inspired by KryoNet