Awesome
Sphere-Meshes for Real-Time Hand Modeling and Tracking
- Video: http://lgg.epfl.ch/publications/2016/HModel/video.mp4
- Paper PDF: http://lgg.epfl.ch/publications/2016/HModel/paper.pdf
- Dataset: http://lgg.epfl.ch/publications/2016/HModel/teaser.zip
Disclaimer
To obtain the results shown in the video proper hardware is necessary:
- Windows 8
- Intel Core i7 @4GhZ
- CUDA Graphic card (NVIDIA GTX980 used in our demo)
- Inter RealSense depth camera
Other notes:
- note the software must be compiled in 64bits
- Wristband color calibration (make sure the wristband is detected robustly otherwise the tracking might not perform as effectively, you can check this by enabling "show wband" in the hmodel_atb application)
BibTex
@article{hmodel,
title = {Sphere-Meshes for Real-Time Hand Modeling and Tracking},
author = {Anastasia Tkach and Mark Pauly and Andrea Tagliasacchi},
journal = {ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia)},
year = {2016}}
Running "Teaser" Sequence
in hmodel/apps/hmodel_atb/main.cpp
- change
21 | std::string sequence_path
to the path to teaser dataset in you machine - change
22 | std::string data_path
to the path tohmodel/data/
folder on your machine - set
17 | bool benchmark
totrue
Running Live
in hmodel/apps/hmodel_atb/main.cpp
- set
17 | bool benchmark
to false - wear a blue wristband and make sure that the wristband is always in the view of the sensor
- c++ implementation of automatic hand model calibration is coming
- for now to approximately adjust the model for your hand
- press
key 1
for uniform scaling up - press
key 2
for uniform scaling down - press
key 3
for width scaling up - press
key 4
for width scaling down - press
key 5
for thickness scaling up - press
key 6
for thickness scaling down
- press