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<hr> <h3 align="center"> Visualize and manage your <a href="https://flipperzero.one">Flipper Zero</a> animations directly from your computer. </h3> <p align="center"> <img alt="img last release" src="https://img.shields.io/github/release/Ooggle/FlipperAnimationManager.svg?color=blue"> <img alt="img last commit" src="https://img.shields.io/github/last-commit/Ooggle/FlipperAnimationManager.svg"> <a href="https://github.com/Ooggle/FlipperAnimationManager/wiki"><img src="https://img.shields.io/badge/wiki-documentation-forestgreen"></a> <a href="https://twitter.com/intent/follow?screen_name=Ooggle_" title="Follow"><img src="https://img.shields.io/twitter/follow/Ooggle_?label=Ooggle_&style=social"></a> </p> <hr> <p align="center"> Preview<br><br> <img src=".github/demo.gif"> </p> <br>

Installation

<h2><a href="https://github.com/Ooggle/FlipperAnimationManager/wiki/Installation-Guide">Detailed Installation Guide here<a></h2>

Builds are available for Windows, Linux and Mac OS. Download the latest version for your distribution from <a href="https://github.com/Ooggle/FlipperAnimationManager/releases">the Releases.</a>

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Usage

<hp><a href="https://github.com/Ooggle/FlipperAnimationManager/wiki/Usage-Guide">See wiki for basic usage guide<a></p>

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Build from sources

Linux and Mac OS

Install dependencies:

# On Linux
sudo apt install libsdl2-dev g++ make

# On Mac OS (be sure to have g++ and make installed, via XCode for example)
brew install sdl2

Clone the repository:

git clone https://github.com/Ooggle/FlipperAnimationManager.git && cd FlipperAnimationManager

Building the project:

make

The binary will be located in build folder.

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Windows

Via Visual Studio

Clone the project or download a zipped copy of it.

Download the SDL2 library from the releases (the sdl2-devel-2.xx.x-vc.zip archive) and extract it somewhere in the computer.

Open the FlipperAM.sln file with Visual Studio.

Then, go to project settings and replace any %SDL2_DIR% you find in the compiler and linker section by the path of the SDL2 directory previously downloaded. An alternative method is to directly open the FlipperAM.vcxproj file and replace by hand every %SDL2_DIR% by the path of the SDL2 directory.
⚠️ If it's not done correctly, the build won't work.

Select the Release configuration and build the project, the output binary will be located in Release folder.

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Note: You will have to get a copy of SDL2.dll from the <a href="https://github.com/libsdl-org/SDL/releases">SDL repository</a> (it's in the SDL2-2.x.x-win32-x64.zip archive) and have it alongside the .exe in order to run the application.

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Via MSYS2/MINGW

Install the following dependencies via the command line tool:

pacman -S mingw-w64-i686-SDL2

Clone the repository:

git clone https://github.com/Ooggle/FlipperAnimationManager.git && cd FlipperAnimationManager

Building the project:

make

The binary will be located in build folder.

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Contributing

Pull requests are welcome. Feel free to open an issue if you want to request/discuss other features.

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