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WarriOrb source code

WarriOrb is a hardcore action platformer where you play as a demon who is trapped in an unlikely body. The game mixes the difficulty and level design of Dark Souls with an unique ball-based platforming mechanics.

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Dialogue System Plugin (Open Source)

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About

WarriOrb is an action platformer where you play as a mighty demon trapped in an unlikely body! Make your way through the ravaged world to regain your freedom and sanity – meeting demons, giants, mutants and all sorts of magical and crazy creatures along the way.

Key Features:

WarriOrb fithing monsters

Source code

Building

We provide these sources for our customers, and as a reference for Unreal Engine developers. You won't be able to run the game from this repository alone, as the game contents are not included. Building from source is only useful if you want to replace the game executable with your modifications.

Required dependencies

You will need the following tools to build WarriOrb from the source code:

Build

1. Run UnrealBuildTool

The Build command looks like this:

<engine_install_path>/Engine/Binaries/DotNET/UnrealBuildTool.exe <project_name><target_type> <platform> <build_type> -project=<uproject_absolute_file_path> -progress

To build just the Game for Windows 64 run for example:

"c:/dev/UE/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe" Warriorb Win64 Development -project="C:/dev/WarriOrb/Warriorb.uproject" -progress

NOTE: If you want clean the project before you build, just add the -clean flag.

For example:

"c:/dev/UE/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe" Warriorb Win64 Development -project="C:/dev/WarriOrb/Warriorb.uproject" -progress -clean

NOTE: You can also build the game by opening the .sln file in Visual Studio 2017 and building the Development Game target.

2. Copy Binaries

The resulting binaries and debug files will be generated inside Binaries/Win64/ and can replace the equivalent files in your existing game folder (located at <install_path>/Warriorb/Binaries/Win64/)

Run

1. Unarchive pak

The game has the Content inside a .pak file which is just an archive. You need to unarchive it with the UnrealPak utility.

The pak command utility can be found here:

<engine_install_path>/Engine/Binaries/Win64/UnrealPak.exe

The pak file can be located here:

<install_path>/Warriorb/Content/Paks/Warriorb-WindowsNoEditor.pak

Extract the pak file:

<engine_install_path>/Engine/Binaries/Win64/UnrealPak.exe <install_path>/Warriorb/Content/Paks/Warriorb-WindowsNoEditor.pak -Extract <install_path>

NOTE: All paths must be absolute otherwise this won't work.

For Example:

"c:/dev/UE/UE_4.22/Engine/Binaries/Win64/UnrealPak.exe" "C:/Program Files (x86)/Steam/steamapps/common/WarriOrb/Warriorb/Content/Paks/Warriorb-WindowsNoEditor.pak" -Extract "C:/Program Files (x86)/Steam/steamapps/common/WarriOrb/"

2. Rename paks folder

This is required so that the executable only reads the unarchived files but not the archive itself.

Rename the <install_path>/Warriorb/Content/Paks/ directory to something like <install_path>/Warriorb/Content/_OLD_Paks/

3. Disable AuraSDKPlugin

Open the <install_path>/Warriorb/Warriorb.uproject file and set the Enabled field for the AuraSDKPlugin plugin to false.

The section should look like this:

{
	"Name": "AuraSDKPlugin",
	"Enabled": false
}

4. Run the game

Now you can run the game with the modified executable you built above.

<install_path>/Warriorb/Binaries/Win64/Warriorb.exe

Or just the launcher executable in the root directory which calls the above path: <install_path>/Warriorb.exe