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Pomelo -- a fast, scalable game server framework for node.js

Pomelo is a fast, scalable game server framework for node.js. It provides the basic development framework and many related components, including libraries and tools. Pomelo is also suitable for real-time web applications; its distributed architecture makes pomelo scale better than other real-time web frameworks.

Build Status

Features

Complete support of game server and realtime application server architecture

Fast, scalable

Easy

Powerful

Extensible

Why should I use pomelo?

Fast, scalable, real-time game server development is not an easy job, and a good container or framework can reduce its complexity. Unfortunately, unlike web, finding a game server framework solution is difficult, especially an open source solution. Pomelo fills this gap, providing a full solution for building game server frameworks. Pomelo has the following advantages:

How can I develop with pomelo?

With the following references, you can quickly familiarize yourself with the pomelo development process:

Contributors

License

(The MIT License)

Copyright (c) 2012-2017 NetEase, Inc. and other contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.