Awesome
Deformable Object Grasping
This module provides a framework to automatically perform grasp tests on an arbitrary object model of choice. The details of these grasp tests can be found in our paper "What Makes a Good Grasp on a Deformable Object?". (link to pre-print to be added). For a full example walkthrough, see examples/example.md
.
There are four different grasp evaluations to choose from (see Grasp Evaluations section). The user should prepare a mesh of their object of choice as well as an h5 file of all candidate grasps (see User Inputs section). Results of the grasp evaluation are saved in a particular format depending on the evaluation run (see File Structure section)
<img src="readme_content/banana_reorient.gif" width="500"/>Example execution of a reorient test on a banana starting from when the desired squeezing force is achieved (x10 speedup).
Requirements
Installation
Clone Repo
Clone the repository with
git clone git@github.com:NVlabs/DefGraspSim.git
Download necessary files from drive
Note that this repository uses files that are stored on Google Drive and get stored in the drive_files
folder.
Running the get_drive_files.sh
script from the root of the repository will download and extact the files to the correct location.
cd .../deformable_object_grasping
./get_drive_files.sh
Install Requirements
Installing Isaac Gym
- Download Isaac Gym from tar ball from https://developer.nvidia.com/isaac-gym/download
- Extract the tar ball
cd ~/Downloads
tar -xvzf IsaacGym_Preview_1_Package.tar.gz
- Follow the install instuctions in the documentation
cd isaacgym
xdg-open isaacgym/docs/index.html
Summary of commands to install Isaac Gym into a Python environment
Here is a summary of the commands to set up a virtual Python environment and install Isaac Gym into that environment.
- Change to the root directory of this repository.
cd .../deformable_object_grasping
- Install the virtual Python environment tool,
virtualenv
.
pip3 install --user virtualenv
- Create a new virtual environment called
venv
.
virtualenv venv
- Activate the
venv
virtual environment.
. venv/bin/activate
- Install Isaac Gym into the virtual environment.
cd .../isaacgym/python
pip3 install -e .
- Confirm the Isaac Gym is installed.
python3 -c "import isaacgym"
Installing Python packages
The necessary Python packages are automatically installed when installing this package (see the Installing section below).
Installing
In the root directory of this repository, run:
pip3 install .
Summary of commands to install this package into a Python environment
- Activate the virtual environment (if it is not already active).
cd .../deformable_object_grasping
. venv/bin/activate
- Install this package
pip3 install -e .
Usage
Each grasp test is run for one object and one grasp candidate with the run_grasp_evaluation
executable script.
For usage summary, run:
run_graps_evaluation -h
Example usage:
run_grasp_evaluation --object=rectangle --grasp_ind=3 --youngs=2e5 --density=1000 --ori_start=10 --ori_end=10 --mode=reorient --write
Notes for those who are trying out the code:
- The script generates
(ori_end - ori_start + 1)
environments, so keep this range small for faster runtime on your local machine - Runtime increases with complexity of meshes. Some examples of simple objects that allow the program to run more quickly are
rectangle
,sphere_flat_base
,ellipsoid
. - The range of elastic moduli have been tested for the range 2e4 - 2e9.
pickup
is the grasp evaluation mode with the shortest runtime, andreorient
is the longest
ori_start
and ori_end
flags
The reorient, linear acceleration (shake), and angular acceleration (twist) tests involve the choice of vector directions. These are 16 regularly spaced vectors in a unit sphere as depicted below. --ori_start
and --ori_end
denote the range of vectors to simulate in parallel (inclusive)
Types of grasp evaluations
There are four different grasp evaluations that can be performed:
- Pickup. The gripper grasps the object and squeezes. Once sufficient force is achieved, the support plane lowers. The evaluation ends once the object is no longer in contact with the plane.
- Reorient. After pickup, the gripper rotates about the associated vector. The evaluation ends once the gripper has rotated by pi radians.
- Linear acceleration. After pickup, the gripper linearly accelerates with a constant jerk in the direction of the associated vector. The test ends once the gripper loses contact with the object.
- Angular acceleration. After pickup, the gripper angularly accelerates with a constant jerk about the associated vector. The test ends once the gripper loses contact with the object.
Storage of results
When the --write
flag is set, then the results of each instance of the script are stored in the corresponding object subfolder, ie. in `results/<object_name>.
Creating master result files
Each time run_grasp_evaluation.py
is run with the --write
flag, one file is generated in the RESULTS_DIR
folder under a subfolder with the object name and an additional (optional) RESULTS_STORAGE_TAG
. Within the <RESULTS_DIR>/<object_name>
folder, the results files are automatically sorted into subfolders according to their elastic modulus. Run make_master_h5s.py
in the root directory. Note that you will have to first change the OBJ_RESULTS_DIR
in the script to be equal to the <RESULTS_DIR>/<object_name>
directory of interest. This script will create master files for each type of grasp evaluation within each elastic modulus subfolder. These master files will be named: pickup_master.h5
, reorient_master.h5
, shake_master.h5
, twist_master.h5
.
Results file structure of H5 Datasets
All datasets in the h5 files have the first dimension as equal to the number of tested grasps. For each entry (corresponding to each grasp), the following data is stored:
Pre-contact
- pre_contact_stresses: Von Mises stress per tetrahedraon, shape (num_tets,)
- pre_contact_se: Total strain energy, shape (1,)
- pre_contact_positions: Positions of mesh nodes, shape (num_nodes, 3)
Pre-pickup (once desired squeezing force is achieved)
- edge_distances: [left edge_dist, right edge_dist]
- num_gripper_contacts: [left num_contacts, right num_contacts]
- perp_distances: [left perp_dist, right perp_dist]
- pure_distances: [left pure_dist, right pure_dist]
- gripper_distance_at_force: gripper_sep, shape (1,)
- stresses_at_force: VM stress per tetrahedron, shape (num_tets,)
- se_at_force: Total strain energy, shape (1,)
Post-pickup
- positions_under_gravity: shape (num_nodes, 3)
- stresses_under_gravity: shape (num_tets,)
- se_under_gravity: shape (1,)
- pickup_success: shape (1,)
- gripper_positions_under_gravity (2,)
Reorientation
- reorientation_meshes: All mesh positions recorded during reorientation, shape (16, 4, num_nodes, 3). 16 corresponds to the number of vectors, 4 is the number of rotation angles achieved per vector, 3 is for the xyz positions per node.
- reorientation_stresses: All mesh stresses recorded during reorientation, shape (16, 5, num_tets)
Linear acceleration
- shake_fail_accs: Acceleration at failure (ie. contact lost) under acceleration along each vector, shape (16,)
Angular acceleration
- twist_fail_accs: Acceleration at failure (ie. contact lost) under acceleration about each vector, shape (16,)
Misc.
- timed_out: Flags whether experiment took too much time to complete, shape (1,)
User inputs
The user must provide the object mesh in the .tet
format, as well as a set of Panda hand candidate grasp poses saved in a .h5
file.
<object_name>_grasps.h5
The h5 file containing the grasp poses must have the following structure:
- Contain a dataset named
'poses'
containing a numpy array of shape (num_grasp_poses, 7) - Each grasp pose is a represented as an array of length 7 in the form
[px, py, pz, w, x, y, z]
wherepx, py, pz
is the gripper position andw, x, y, z
are the quaternion components.
assets
folder
A subfolder for new object should be added under the assets
folder and named <object_name>
. This folder should store the input files <object_name>.tet
, <object_name>_grasps.h5
.