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NVIDIA Displacement Micro-Map SDK

For more information about NVIDIA Micro-Mesh Technology visit NVIDIA developer

The libraries in this repository aid 3D asset content creation using displacement Micro-Maps. Please refer to the NVIDIA Displacement-MicroMap-Toolkit to see them being used.

This SDK provides a low-level API meant for embedding in other applications and tools. It has a C-style API as well as an API agnostic GPU interface to facilitate this. As a result it is sometimes a bit less easy to use. All functionality is provided through the micromesh namespace and it makes frequent use of the micromesh::ArrayInfo structure, which allows it to pass data as a pointer & stride combination. All user visible data is allocated by the user, so some operations are executed in two steps where a micromeshOpSomethingBegin returns the sizing required, while micromeshOpSomethingEnd completes it. One can also abort such operations with micromeshOpContextAbort. The micromesh::Context therefore is stateful but fairly lightweight, in case you want to create one per thread. Right now there is also some rudimentary automatic threading within the context.

About the Latest Release

Version 2.1

Version 2.0

Support Contact

Feel free to file issues directly on the GitHub page or reach out to NVIDIA at displacedmicromesh-sdk-support@nvidia.com