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NVIDIA Warp

Warp is a Python framework for writing high-performance simulation and graphics code. Warp takes regular Python functions and JIT compiles them to efficient kernel code that can run on the CPU or GPU.

Warp is designed for spatial computing and comes with a rich set of primitives that make it easy to write programs for physics simulation, perception, robotics, and geometry processing. In addition, Warp kernels are differentiable and can be used as part of machine-learning pipelines with frameworks such as PyTorch, JAX and Paddle.

Please refer to the project Documentation for API and language reference and CHANGELOG.md for release history.

<div align="center"> <img src="https://github.com/NVIDIA/warp/raw/main/docs/img/header.jpg"> <p><i>A selection of physical simulations computed with Warp</i></p> </div>

Installing

Python version 3.9 or newer is recommended. Warp can run on x86-64 and ARMv8 CPUs on Windows, Linux, and macOS. GPU support requires a CUDA-capable NVIDIA GPU and driver (minimum GeForce GTX 9xx).

The easiest way to install Warp is from PyPI:

pip install warp-lang

You can also use pip install warp-lang[extras] to install additional dependencies for running examples and USD-related features.

The binaries hosted on PyPI are currently built with the CUDA 12 runtime and therefore require a minimum version of the CUDA driver of 525.60.13 (Linux x86-64) or 528.33 (Windows x86-64).

If you require GPU support on a system with an older CUDA driver, you can build Warp from source or install wheels built with the CUDA 11.8 runtime from the GitHub Releases page. Copy the URL of the appropriate wheel file (warp-lang-{ver}+cu12-py3-none-{platform}.whl) and pass it to the pip install command, e.g.

PlatformInstall Command
Linux aarch64pip install https://github.com/NVIDIA/warp/releases/download/v1.4.2/warp_lang-1.4.2+cu11-py3-none-manylinux2014_aarch64.whl
Linux x86-64pip install https://github.com/NVIDIA/warp/releases/download/v1.4.2/warp_lang-1.4.2+cu11-py3-none-manylinux2014_x86_64.whl
Windows x86-64pip install https://github.com/NVIDIA/warp/releases/download/v1.4.2/warp_lang-1.4.2+cu11-py3-none-win_amd64.whl

The --force-reinstall option may need to be used to overwrite a previous installation.

CUDA Requirements

This applies to pre-built packages distributed on PyPI and GitHub and also when building Warp from source.

Note that building Warp with the --quick flag changes the driver requirements. The quick build skips CUDA backward compatibility, so the minimum required driver is determined by the CUDA Toolkit version. Refer to the latest CUDA Toolkit release notes to find the minimum required driver for different CUDA Toolkit versions (e.g., this table from CUDA Toolkit 12.6).

Warp checks the installed driver during initialization and will report a warning if the driver is not suitable, e.g.:

Warp UserWarning:
   Insufficient CUDA driver version.
   The minimum required CUDA driver version is 12.0, but the installed CUDA driver version is 11.8.
   Visit https://github.com/NVIDIA/warp/blob/main/README.md#installing for guidance.

This will make CUDA devices unavailable, but the CPU can still be used.

To remedy the situation there are a few options:

Getting Started

An example first program that computes the lengths of random 3D vectors is given below:

import warp as wp
import numpy as np

num_points = 1024

@wp.kernel
def length(points: wp.array(dtype=wp.vec3),
           lengths: wp.array(dtype=float)):

    # thread index
    tid = wp.tid()
    
    # compute distance of each point from origin
    lengths[tid] = wp.length(points[tid])


# allocate an array of 3d points
points = wp.array(np.random.rand(num_points, 3), dtype=wp.vec3)
lengths = wp.zeros(num_points, dtype=float)

# launch kernel
wp.launch(kernel=length,
          dim=len(points),
          inputs=[points, lengths])

print(lengths)

Running Examples

The warp/examples directory contains a number of scripts categorized under subdirectories that show how to implement various simulation methods using the Warp API. Most examples will generate USD files containing time-sampled animations in the current working directory. Before running examples, users should ensure that the usd-core, matplotlib, and pyglet packages are installed using:

pip install warp-lang[extras]

These dependencies can also be manually installed using:

pip install usd-core matplotlib pyglet

Examples can be run from the command-line as follows:

python -m warp.examples.<example_subdir>.<example>

To browse the example source code, you can open the directory where the files are located like this:

python -m warp.examples.browse

Most examples can be run on either the CPU or a CUDA-capable device, but a handful require a CUDA-capable device. These are marked at the top of the example script.

USD files can be viewed or rendered inside NVIDIA Omniverse, Pixar's UsdView, and Blender. Note that Preview in macOS is not recommended as it has limited support for time-sampled animations.

Built-in unit tests can be run from the command-line as follows:

python -m warp.tests

warp/examples/core

<table> <tbody> <tr> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_dem.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_dem.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_fluid.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_fluid.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_graph_capture.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_graph_capture.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_marching_cubes.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_marching_cubes.png"></a></td> </tr> <tr> <td align="center">dem</td> <td align="center">fluid</td> <td align="center">graph capture</td> <td align="center">marching cubes</td> </tr> <tr> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_mesh.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_mesh.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_nvdb.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_nvdb.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_raycast.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_raycast.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_raymarch.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_raymarch.png"></a></td> </tr> <tr> <td align="center">mesh</td> <td align="center">nvdb</td> <td align="center">raycast</td> <td align="center">raymarch</td> </tr> <tr> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_sph.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_sph.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_torch.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_torch.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/core/example_wave.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/core_wave.png"></a></td> <td></td> </tr> <tr> <td align="center">sph</td> <td align="center">torch</td> <td align="center">wave</td> <td align="center"></td> </tr> </tbody> </table>

warp/examples/fem

<table> <tbody> <tr> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/fem/example_diffusion_3d.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/fem_diffusion_3d.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/fem/example_mixed_elasticity.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/fem_mixed_elasticity.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/fem/example_apic_fluid.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/fem_apic_fluid.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/fem/example_streamlines.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/fem_streamlines.png"></a></td> </tr> <tr> <td align="center">diffusion 3d</td> <td align="center">mixed elasticity</td> <td align="center">apic fluid</td> <td align="center">streamlines</td> </tr> <tr> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/fem/example_convection_diffusion.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/fem_convection_diffusion.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/fem/example_navier_stokes.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/fem_navier_stokes.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/fem/example_burgers.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/fem_burgers.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/fem/example_magnetostatics.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/fem_magnetostatics.png"></a></td> </tr> <tr> <td align="center">convection diffusion</td> <td align="center">navier stokes</td> <td align="center">burgers</td> <td align="center">magnetostatics</td> </tr> </tbody> </table>

warp/examples/optim

<table> <tbody> <tr> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/optim/example_bounce.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/optim_bounce.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/optim/example_cloth_throw.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/optim_cloth_throw.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/optim/example_diffray.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/optim_diffray.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/optim/example_drone.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/optim_drone.png"></a></td> </tr> <tr> <td align="center">bounce</td> <td align="center">cloth throw</td> <td align="center">diffray</td> <td align="center">drone</td> </tr> <tr> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/optim/example_inverse_kinematics.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/optim_inverse_kinematics.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/optim/example_spring_cage.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/optim_spring_cage.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/optim/example_trajectory.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/optim_trajectory.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/optim/example_walker.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/optim_walker.png"></a></td> </tr> <tr> <td align="center">inverse kinematics</td> <td align="center">spring cage</td> <td align="center">trajectory</td> <td align="center">walker</td> </tr> </tbody> </table>

warp/examples/sim

<table> <tbody> <tr> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_cartpole.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_cartpole.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_cloth.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_cloth.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_granular.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_granular.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_granular_collision_sdf.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_granular_collision_sdf.png"></a></td> </tr> <tr> <td align="center">cartpole</td> <td align="center">cloth</td> <td align="center">granular</td> <td align="center">granular collision sdf</td> </tr> <tr> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_jacobian_ik.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_jacobian_ik.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_quadruped.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_quadruped.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_rigid_chain.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_rigid_chain.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_rigid_contact.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_rigid_contact.png"></a></td> </tr> <tr> <td align="center">jacobian ik</td> <td align="center">quadruped</td> <td align="center">rigid chain</td> <td align="center">rigid contact</td> </tr> <tr> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_rigid_force.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_rigid_force.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_rigid_gyroscopic.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_rigid_gyroscopic.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_rigid_soft_contact.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_rigid_soft_contact.png"></a></td> <td><a href="https://github.com/NVIDIA/warp/tree/main/warp/examples/sim/example_soft_body.py"><img src="https://github.com/NVIDIA/warp/raw/main/docs/img/examples/sim_soft_body.png"></a></td> </tr> <tr> <td align="center">rigid force</td> <td align="center">rigid gyroscopic</td> <td align="center">rigid soft contact</td> <td align="center">soft body</td> </tr> </tbody> </table>

Building

For developers who want to build the library themselves, the following tools are required:

After cloning the repository, users should run:

python build_lib.py

Upon success, the script will output platform-specific binary files in warp/bin/. The build script will look for the CUDA Toolkit in its default installation path. This path can be overridden by setting the CUDA_PATH environment variable. Alternatively, the path to the CUDA Toolkit can be passed to the build command as --cuda_path="...". After building, the Warp package should be installed using:

pip install -e .

This ensures that subsequent modifications to the library will be reflected in the Python package.

Learn More

Please see the following resources for additional background on Warp:

The underlying technology in Warp has been used in a number of research projects at NVIDIA including the following publications:

Frequently Asked Questions

See the FAQ in the Warp documentation.

Support

Problems, questions, and feature requests can be opened on GitHub Issues.

The Warp team also monitors the #warp forum on the public Omniverse Discord server, come chat with us!

Versioning

Versions take the format X.Y.Z, similar to Python itself:

This is similar to Semantic Versioning but is less strict regarding backward compatibility. Like with Python, some breaking changes can be present between minor versions if well-documented and gradually introduced.

Note that prior to 0.11.0, this schema was not strictly adhered to.

License

Warp is provided under the NVIDIA Software License, please see LICENSE.md for full license text.

Contributing

Contributions and pull requests from the community are welcome and are taken under the terms described in the Feedback section of LICENSE.md. Please see the Contribution Guide for more information on contributing to the development of Warp.

Citing

If you use Warp in your research, please use the following citation:

@misc{warp2022,
title= {Warp: A High-performance Python Framework for GPU Simulation and Graphics},
author = {Miles Macklin},
month = {March},
year = {2022},
note= {NVIDIA GPU Technology Conference (GTC)},
howpublished = {\url{https://github.com/nvidia/warp}}
}