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cuDNN FrontEnd(FE) API

Introduction

The cuDNN FrontEnd(FE) API is a C++ header-only library that wraps the cuDNN C backend API. Both the FE and backend APIs are entry points to the same set of functionality that is commonly referred to as the "graph API".

While there are two entry points to the graph API (i.e. backend and frontend), it is expected that most users will use the FE API. Reasons being:

Also, for those using backend API, FE API source and samples can serve as reference implementation.

In FE v1.0 API, users can describe multiple operations that form subgraph through a persistent cudnn_frontend::graph::Graph object. Unlike the FE v0.x API, users don't need to worry about specifying shapes and sizes of the intermediate virtual tensors. FE v1.0 API extends the groundwork of earlier versions and introduces a new set of APIs to further simplify the workflow. For detailed information of FE v1.0 API, see README.FE.1.0.md.

Additionally, FE v1.0 API provides python bindings to all API through pybind11. It is recommended that new users of cuDNN start with the frontend v1.0 API. See samples/cpp and samples/python for more details on its usage.

Usage

For c++ users, in order to include the entire library, include the cudnn_frontend header file include/cudnn_frontend.h into your compilation unit.

For Python users, run import cudnn

Build:

Dependencies

With the release of v1.0, we are bumping up the minimum supported cudnn version to 8.5.0

cuda can be downloaded from the nvidia dev-zone

cudnn can be installed from - nvidia dev-zone - pypi wheels

Minimum python version needed 3.6 The python binding compilation requires development package which can be installed by running apt-get install python-dev.

To run the Python samples, you will need the dependencies mentioned in requirements.txt. This can be be installed by running: pip install -r requirements.txt

Python API

pip wheel installation

Download the pip wheel corresponding to your python installation.

pip install nvidia_cudnn_frontend

Source installation:

Install FE python API by running:

pip install -v git+https://github.com/NVIDIA/cudnn-frontend.git

Above command picks cuda and cudnn from default system paths.

To provide a custom CUDA installation path, use environment variable: CUDAToolkit_ROOT.
To provide a custom CUDNN installation path, use environment variable: CUDNN_PATH.

Checking the installation

To test whether installation is successful, run:

pytest test/python

NOTE: Only v1.0 API is exposed via python bindings.

C++ API

C++ API is header only library.

The root CMakeLists.txt can be used as reference to include the cudnn_frontend in your project's build system.

Building samples

The following compilation steps are only required for building the samples.

Provide CUDA installation path according to: https://cmake.org/cmake/help/latest/module/FindCUDAToolkit.html

Provide CUDNN installation path using CUDNN_PATH env variable or cmake parameter.

CUDNN_PATH has the cudnn installation:

For a in-source build,

mkdir build
cd build
cmake -DCUDNN_PATH=/path/to/cudnn -DCUDAToolkit_ROOT=/path/to/cuda  ../
cmake --build . -j16
bin/samples

To skip building samples, use -DCUDNN_FRONTEND_BUILD_SAMPLES=OFF.

To skip building python bindings, use -DCUDNN_FRONTEND_BUILD_PYTHON_BINDINGS=OFF.

To add debug symbols, use -DCMAKE_BUILD_TYPE=Debug.

In case, you have a stale cmake cache and want to update the cudnn/cuda paths, please delete the cmake cache (or build directory and redo the above steps).

Debugging

For initial debugging, we recommend turning on the cudnn FE logging and checking for warnings and errors. cuDNN Frontend API logging records execution flow through cuDNN frontend API. This functionality is disabled by default, and can be enabled through methods described in this section.

Method 1: Using Environment Variables:

Environment variablesCUDNN_FRONTEND_LOG_INFO=0CUDNN_FRONTEND_LOG_INFO=1
CUDNN_FRONTEND_LOG_FILE not setNo LoggingNo Logging
CUDNN_FRONTEND_LOG_FILE set to stdout or stderrNo LoggingLogging to cout or cerr
CUDNN_FRONTEND_LOG_FILE set to filename.txtNo LoggingLogging to the filename

Method 2: Using API calls:

Calling cudnn_frontend::isLoggingEnabled() = true|false has same effect of setting the environment variable. Calling cudnn_frontend::getStream() = stream_name can be used to assign the output stream directly.

For further debugging, please turn on the cudnn backend logs described here https://docs.nvidia.com/deeplearning/cudnn/latest/reference/troubleshooting.html#error-reporting-and-api-logging

Documentation

Contributing:

Please refer to our contribution guide

Feedback

Support, resources, and information about cuDNN can be found online at https://developer.nvidia.com/cudnn.

Also, bugs and RFEs can be reported in the issues section.