Awesome
GrailSort
Stable In-place sorting in O(n*log(n)) worst time.
This algorithm is based on ideas from the article
B-C. Huang and M. A. Langston, Fast Stable Merging and Sorting in Constant Extra Space (1989-1992) (http://comjnl.oxfordjournals.org/content/35/6/643.full.pdf)
To use sorting define type SORT_TYPE and comparison function SORT_CMP and include "GrailSort.h" file. Code in C-compatible.
Algorithms with some external memory are also implemented.
GrailSortWithBuffer uses fixed buffer of 512 elements (allocated in the stack).
GrailSortWithDynBuffer uses dynamiclly allocated buffer less than 2*sqrt(N) elements (allocated in heap).
Below there is a table of times for softing of arrays of 8-byte structures. Three versions of algorithm are compared with std::stable_sort(). Array of 1, 10 and 100 million structures were generated with two different numbers of different keys. First (the less) is the worst case for the algorithm - when number of keys is not enough for two internal buffers. Second number is enough for fast version of algorithms.
Time is in milliseconds (compiled in MSVS 2013). Second number is time relative to result of std::stable_sort on the same data.
size stable_sort no buffer static buffer dynamic buffer
1M, 1023 keys 200 218 (1.09) 224 (1.12) 203 (1.02)
1M, 2047 keys 195 164 (0.84) 162 (0.83) 157 (0.81)
10M, 4095 keys 2220 2765 (1.24) 2790 (1.25) 2784 (1.25)
10M, 8191 keys 2233 1964 (0.88) 1863 (0.83) 1718 (0.77)
100M, 16383 keys 24750 33652 (1.36) 33708 (1.36) 33338 (1.35)
100M, 32767 keys 25230 22852 (0.90) 21331 (0.84) 19442 (0.77)
There is a similar project at https://github.com/BonzaiThePenguin/WikiSort . A different algorithm based on the same idea is implemented there.