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Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars

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Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars<br> Jingxiang Sun, Xuan Wang, Lizhen Wang, Xiaoyu Li, Yong Zhang, Hongwen Zhang, Yebin Liu<br><br> <br>https://mrtornado24.github.io/Next3D/<br>

Abstract: 3D-aware generative adversarial networks (GANs) syn- thesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts in- corporate 3D Morphable Face Model (3DMM) to describe deformation in generative radiance fields either explicitly or implicitly. Explicit methods provide fine-grained expres- sion control but cannot handle topological changes caused by hair and accessories, while implicit ones can model var- ied topologies but have limited generalization caused by the unconstrained deformation fields. We propose a novel 3D GAN framework for unsupervised learning of generative, high-quality and 3D-consistent facial avatars from unstruc- tured 2D images. To achieve both deformation accuracy and topological flexibility, we propose a 3D representation called Generative Texture-Rasterized Tri-planes. The pro- posed representation learns Generative Neural Textures on top of parametric mesh templates and then projects them into three orthogonal-viewed feature planes through raster- ization, forming a tri-plane feature representation for vol- ume rendering. In this way, we combine both fine-grained expression control of mesh-guided explicit deformation and the flexibility of implicit volumetric representation. We fur- ther propose specific modules for modeling mouth interior which is not taken into account by 3DMM. Our method demonstrates state-of-the-art 3D-aware synthesis quality and animation ability through extensive experiments. Fur- thermore, serving as 3D prior, our animatable 3D repre- sentation boosts multiple applications including one-shot facial avatars and 3D-aware stylization.