Home

Awesome

<!-- markdownlint-disable-next-line --> <p align="center"> <a href="#" rel="noopener" target="_blank"><img width="150" src="/Resources/Icon128.png" alt="IniParser logo"></a> </p> <h1 align="center">IniParser [Unreal Engine]</h1> <div align="center">

Read/Write an .Ini file the unreal way!

license plugin-status maintenance-status

</div>

⚙️ Supported Platforms

This plug-in was last built against Unreal Engine 5.1. It should work on all platforms, since it made with raw c++ code and basic Unreal Engine features.

⚒️ Installation

You can install from the <a href="https://github.com/MrRobinOfficial/Unreal-IniParser/releases/latest">release section</a>.

Alternatively, you can install this plugin via terminal with git. Here is the command for installing it.

git clone git@github.com:MrRobinOfficial/Unreal-IniParser.git IniParser

<details open> <summary><h2>🖼️ Screenshots</h2></summary> <img src="Resources/Screenshot_01.png" alt="Overview of Blueprint nodes from .Ini Library"> <img src="Resources/Screenshot_02.png" alt="Creating .ini data via Blueprint Editor"> <img src="Resources/Screenshot_03.png" alt="Write .ini data into a file"> <img src="Resources/Screenshot_04.png" alt="Output text from .ini data that was written"> <img src="Resources/Screenshot_05.png" alt="Parse .ini data structure from a file path"> </details>

📝 Quick guide

This plugin is parsing system for file type .ini. You can <a href="https://en.wikipedia.org/wiki/INI">read more</a> about .ini file system.

From the IniLibrary (Blueprint Function Library class), you have a couple functions to use:

This .ini parsing system support:

🆘 Support

If you have any questions or issue, just write either to my YouTube channel, Email or Twitter DM.

🔗 References