Awesome
lightgbm3 — Rust bindings for LightGBM
lightgbm3
is based on lightgbm
(which is unsupported by now), but it is not back-compatible with it.
Installation
cargo add lightgbm3
Since lightgbm3
compiles LightGBM
from source, you also need to install development libraries:
for Linux:
apt install -y cmake clang libclang-dev libc++-dev gcc-multilib
for Mac:
brew install cmake
brew install libomp # only required if you compile with "openmp" feature
for Windows
- Install CMake and VS Build Tools.
- Install LLVM and set
LIBCLANG_PATH
environment variable (i.e.C:\Program Files\LLVM\bin
)
Please see below for details.
Usage
Training:
use lightgbm3::{Dataset, Booster};
use serde_json::json;
let features = vec![vec![1.0, 0.1, 0.2],
vec![0.7, 0.4, 0.5],
vec![0.9, 0.8, 0.5],
vec![0.2, 0.2, 0.8],
vec![0.1, 0.7, 1.0]];
let labels = vec![0.0, 0.0, 0.0, 1.0, 1.0];
let dataset = Dataset::from_vec_of_vec(features, labels, true).unwrap();
let params = json!{
{
"num_iterations": 10,
"objective": "binary",
"metric": "auc",
}
};
let bst = Booster::train(dataset, ¶ms).unwrap();
bst.save_file("path/to/model.lgb").unwrap();
Inference:
use lightgbm3::{Dataset, Booster};
let bst = Booster::from_file("path/to/model.lgb").unwrap();
let features = vec![1.0, 2.0, -5.0];
let n_features = features.len();
let y_pred = bst.predict_with_params(&features, n_features as i32, true, "num_threads=1").unwrap()[0];
Look in the ./examples/
folder for more details:
Features
lightgbm3
supports the following features:
polars
for polars supportopenmp
for multi-processing supportgpu
for GPU supportcuda
for CUDA support
Benchmarks
cargo bench
Add --features=openmp
, --features=gpu
and --features=cuda
appropriately.
Development
git clone --recursive https://github.com/Mottl/lightgbm3-rs.git
Thanks
Great respect to vaaaaanquish for the LightGBM Rust package, which unfortunately no longer supported.
Much reference was made to implementation and documentation. Thanks.