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Boids

An implementation of Craig Reynold's 1986 artificial life program for Unity.

For a live/WebGL demo, please see here.

Current behaviours:

https://github.com/MirzaBeig/Boids/assets/37354140/057994d4-3c83-4017-bc20-bf1c74aa31d5

The simulator is independent from the renderer, where the latter uses Unity's actual particle system to render all agents efficiently in one go.

License

Do whatever you want with this.