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Milk_Instancer01

Indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs in Unity

This Project is undergoing a large refactor.

painting (2)

This project is built off of elliomans indirect rendering with compute shaders. https://github.com/ellioman/Indirect-Rendering-With-Compute-Shaders

What is different in this version?

Features

What am I still working on?

Project info:

if you find this project useful to you in any way, feel free to leave it a star, or subscribe to my youtube. it helps me out alot! https://www.youtube.com/c/MilkDrinker01

walking

grass

spheres

Screenshot_2