Awesome
Camera Control Script
An easy "plug and play" camera script for the godot engine 3 that provides controls like freelook(mouselook), movement and an optional ingame control gui. Useful for development and quick tests.
Features:
- freelook (mouse/controller/keyboard)
- movement
- controller support
- ingame gui (optional)
Preview:
Demo video: https://www.youtube.com/watch?v=OSJRc-IiOio&t=9s
<details> <summary>Editor Settings</summary> <img src="assets/maujoe.camera_control/screenshots/editor_settings.png" > </details> <details> <summary>Ingame Gui</summary> <img src="assets/maujoe.camera_control/screenshots/ingame_gui.png" > </details>How to use
There is a demo scene in the demo folder where you can test all features and play with the script settings.
If you don't need the demo just ignore the demo folder and connect your camera with the "camera_control.gd" script that can be found in the script folder.
Add events to InputMap actions
Here is an example to add WASD movements programatically, assuming the camera node name is Camera
:
func setup_camera():
set_action($Camera.forward_action, Config.key_move_forward)
set_action($Camera.backward_action, Config.key_move_backward)
...
return
func set_action(action: String, config_key: String):
var input_event := InputEventKey.new()
input_event.scancode = OS.find_scancode_from_string(config_key)
InputMap.action_add_event(action, input_event)
This logic can be used to load key bindings from a configuration file.
Docummentation:
Settings available via Editor/GDscript:
General
- bool
enable
: enable/disable camera controls. Default is true. - int
mouse_mode
: Same as Godot's mouse settings by default the mouse is captured:Visible
= 0 (MOUSE_MODE_VISIBLE),Hidden
= 1 (MOUSE_MODE_HIDDEN),Capture
= 2 (MOUSE_MODE_CAPTURED),Confined
= 3 (MOUSE_MODE_CONFINED).
Freelook
- bool
freelook
- Enable/disable freelook. Default is true. - float
sensitivity
- Sensitivity of the freelook. A value between 0 and 1. Default value is 0.5. - float
smoothness
- Smoothness of the freelook. A value between 0,001 and 0,999. Default value is 0.5. - int
yaw_limit
- Limit the yaw of the mouselook in Degrees, if limit >= 360 there is no limit. Default value is 360. - int
pitch_limit
- Limit the Pitch of the mouselook in Degrees, if limit = 360 there is no limit. Default value is 360.
Pivot
- Spatial
privot
- Optional privot object for thirdperson like mouselook. Default value is None (no privot). - bool
rotate_privot
- Enable/disable if the will be rotated with the camera. Default is false. - float
distance
- The distance between the camera and the privot object. Minimum value is 0. Default value is 5.0 - bool
rotate_privot
- Rotate privot object with the mouselook. Default is false. - bool
collision
- The camera avoid it to go through/behind objects. Default is true.
Movement
- bool
movement
- Enable/disable camera movement (flying). Default is true. - bool
local
- Switch between movement on local or global axes. Default is true. - float
acceleration
- Set the movement speed up factor. A Value between 0 and 1. Default value is 1.0. - float
deceleration
- Set the movement slow down factor. A Value between 0 and 1. Default value is 0.1. - Vector3
max_speed
- Set maximum movement speed for each axes separately. Default value is (1.0, 1.0, 1.0).
Input Actions / Controls
Freelook
- String
rotate_left_action
- Input Action for Left rotation. Default action is "". - String
rotate_right_action
- Input Action for Right rotation. Default action is "". - String
rotate_up_action
- Input Action for upward rotation. Default action is "". - String
rotate_down_action
- Input Action for downward rotation. Default action is "".
Movement
- String
forword_action
- Input Action for fordward movement. Default action is "ui_up". - String
backward_action
- Input Action for backward movement. Default action is "ui_down". - String
left_action
- Input Action for Left movement. Default action is "ui_left". - String
right_action
- Input Action for Right movement. Default action is "ui_right". - String
up_action
- Input Action for upward movement. Default action is "ui_page_up". - String
down_action
- Input Action for downward movement. Default action is "ui_page_down".
Ingame Gui
- String
gui_action
- Input Action to show/hide the ingame control gui. Default action is "ui_cancel". - bool
use_gui
- Enable/disable ingame gui. Default is true.
Gui configuration:
The ingame gui can also be configurated via constants in the camera_control_gui.gd script
- const Vector2
GUI_POS
- The default position of the gui. Default is (10, 10). - const Vector2
GUI_SIZE
- The size of the gui. Default is (200, 0) - const bool
DRAGGABLE
- Enable/disable draggable gui. Default is true. - const bool
CUSTOM_BACKGROUND
- Enable/disable custom background color. Default is false. - const Color
CUSTOM_COLOR
- Set custom background color. - const
MAX_SPEED
- The maximal value of the speedslider
License
MIT License - see the LICENSE.md file for details. Please keep license file, thanks. :)