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Reflective RapidJSON

The main goal of this project is to provide a code generator for serializing/deserializing C++ objects to/from JSON using Clang and RapidJSON.

Extending the generator to generate code for other formats or other applications of reflection is possible as well. A serializer/deserializer for a platform independent binary format has already been implemented.

It would also be possible to extend the library/generator to provide generic reflection (not implemented yet).

The following documentation focuses on the JSON (de)serializer. However, most of it is also true for the mentioned binary (de)serializer which works quite similarly.

Open for other reflection approaches

The reflection implementation used behind the scenes of this library is exchangeable:

Current state

The basic functionality is implemented, tested and documented:

Planned features and TODOs

There are still things missing which would likely be very useful in practise. The following list contains the open TODOs which are supposed to be most relevant in practise:

For a full list of further ideas, see TODOs.md.

Supported datatypes

The following table shows the mapping of supported C++ types to supported JSON types:

C++ typeJSON type
custom structures/classesobject
booltrue/false
signed and unsigned integral typesnumber
float and doublenumber
enum and enum classnumber
std::stringstring
std::string_viewstring/null
const char *string/null
iteratable lists (std::vector, std::list, ...)array
sets (std::set, std::unordered_set, std::multiset, ...)array
std::pair, std::tuplearray
std::unique_ptr, std::shared_ptr, std::optionaldepends/null
std::map, std::unordered_map, std::multimap, std::unordered_multimapobject
std::variantobject
JsonSerializableobject

Remarks

Usage

This example shows how the library can be used to make a struct serializable:

<pre> #include &lt;reflective_rapidjson/json/serializable.h&gt; // define structures, eg. struct TestObject : public ReflectiveRapidJSON::JsonSerializable&lt;TestObject&gt; { int number; double number2; vector&lt;int&gt; numbers; string text; bool boolean; }; struct NestingObject : public ReflectiveRapidJSON::JsonSerializable&lt;NestingObject&gt; { string name; TestObject testObj; }; struct NestingArray : public ReflectiveRapidJSON::JsonSerializable&lt;NestingArray&gt; { string name; vector&lt;TestObject&gt; testObjects; }; // serialize to JSON NestingArray obj{ ... }; cout &lt;&lt; "JSON: " &lt;&lt; obj.toJson().GetString(); // deserialize from JSON const auto obj = NestingArray::fromJson(...); // in exactly one of the project's translation units #include "reflection/code-defining-structs.h" </pre>

Note that the header included at the bottom must be generated by invoking the code generator appropriately, eg.:

<pre> reflective_rapidjson_generator \ --input-file "$srcdir/code-defining-structs.cpp" \ --output-file "$builddir/reflection/code-defining-structs.h" </pre>

There are further arguments available, see:

<pre> reflective_rapidjson_generator --help </pre>

Mixing with direct RapidJSON usage and further notes

It is of course possible to mix automatic serialization/deserialization with direct RapidJSON usage. This can be done by invoking the push and pull functions within the ReflectiveRapidJSON::JsonReflector namespace directly.

The push functions are used on serialization to populate intermediate data structures for the serializer of the RapidJSON library. The intermediate JSON document can also easily be obtained via JsonSerializable<Type>::toJsonDocument().

Note that this means a copy of the provided data will be made. That includes all strings as well. Currently there is no way to use RapidJSON's copy-free SetString-overloads instead. As a consequence the mentioned intermediate JSON document can be serialized without causing any further read accesses to the actual data structures.

The pull functions are used to populate your data structures from intermediate data structures produced by the parser of RapidJSON. Also in this case a copy will be made so only owning data structures can be used when deserializing (see remarks regarding supported datatypes).

Binary (de)serialization

It works very similar to the example above. Just use the BinarySerializable class instead (or in addition):

<pre> #include &lt;reflective_rapidjson/binary/serializable.h&gt; struct TestObject : public ReflectiveRapidJSON::BinarySerializable&lt;TestObject&gt; </pre>

Invoking code generator with CMake macro

It is possible to use the provided CMake macro to automate the code generator invocation:

<pre> # find the package and make macro available find_package(reflective_rapidjson REQUIRED) list(APPEND CMAKE_MODULE_PATH ${REFLECTIVE_RAPIDJSON_MODULE_DIRS}) include(ReflectionGenerator) # "link" against reflective_rapidjson # it is a header-only lib so this will only add the required include paths # to your target target_link_libraries(mytarget PRIVATE reflective_rapidjson) # invoke macro add_reflection_generator_invocation( INPUT_FILES code-defining-structs.cpp GENERATORS json binary OUTPUT_LISTS LIST_OF_GENERATED_HEADERS CLANG_OPTIONS_FROM_TARGETS mytarget ) </pre>

This will produce the file code-defining-structs.h in the directory reflection in the current build directory. So make sure the current build directory is added to the include directories of your target. The default output directory can also be overridden by passing OUTPUT_DIRECTORY custom/directory to the arguments.

It is possible to specify multiple input files at once. A separate output file is generated for each input. The output files will always have the extension .h, independently of the extension of the input file.

The full paths of the generated files are also appended to the variable LIST_OF_GENERATED_HEADERS which then can be added to the sources of your target. Of course this can be skipped if not required/wanted.

The GENERATORS argument specifies the generators to run. Use json to generate code for JSON (de)serialization and binary to generate code for binary (de)serialization. As shown in the example, multiple generators can be specified at a time.

The macro will also automatically pass Clang's resource directory which is detected by invoking clang -print-resource-dir. To adjust that, just set the cache variable REFLECTION_GENERATOR_CLANG_RESOURCE_DIR before including the module.

For an explanation of the CLANG_OPTIONS_FROM_TARGETS argument, read the next section.

Passing Clang options

It is possible to pass additional options to the Clang tool invocation used by the code generator. This can be done using the --clang-opt argument or the CLANG_OPTIONS argument when using the CMake macro.

For example, additional definitions could be added using --clang-opt -DSOME_DEFINE -DANOTHER_DEFINE. But it is actually possible to pass anything from clang --help, including the -X... options.

Specifying Clang's resource directory

In case you get a massive number of errors, ensure Clang's resource directory can be located. Clang documentation:

The default location to look for builtin headers is in a path $(dirname /path/to/tool)/../lib/clang/3.3/include relative to the tool binary.

To adjust the default location, just add eg. --clang-opt -resource-dir /usr/lib/clang/5.0.1 to the arguments.

Pass options from regular targets

It makes most sense to specify the same options for the code generator as during the actual compilation. This way the code generator uses the same flags, defines and include directories as the compiler and hence behaves like the compiler.
When using the CMake macro, it is possible to automatically pass all compile flags, compile definitions and include directories from certain targets to the code generator. Those targets can be specified using the macro's CLANG_OPTIONS_FROM_TARGETS argument.

Notes regarding cross-compilation

Using Boost.Hana instead of the code generator

The same example as above. However, this time Boost.Hana is used - so it doesn't require invoking the generator.

<pre> #include &lt;reflective_rapidjson/json/serializable-boosthana.h&gt; // define structures using BOOST_HANA_DEFINE_STRUCT, eg. struct TestObject : public JsonSerializable&lt;TestObject&gt; { BOOST_HANA_DEFINE_STRUCT(TestObject, (int, number), (double, number2), (vector&lt;int&gt;, numbers), (string, text), (bool, boolean) ); }; struct NestingObject : public JsonSerializable&lt;NestingObject&gt; { BOOST_HANA_DEFINE_STRUCT(NestingObject, (string, name), (TestObject, testObj) ); }; struct NestingArray : public JsonSerializable&lt;NestingArray&gt; { BOOST_HANA_DEFINE_STRUCT(NestingArray, (string, name), (vector&lt;TestObject&gt;, testObjects) ); }; // serialize to JSON NestingArray obj{ ... }; cout &lt;&lt; "JSON: " &lt;&lt; obj.toJson().GetString(); // deserialize from JSON const auto obj = NestingArray::fromJson(...); </pre>

So beside the BOOST_HANA_DEFINE_STRUCT macro, the usage remains the same.

Disadvantages

Enable reflection for 3rd party classes/structs

It is obvious that the previously shown examples do not work for classes defined in 3rd party header files as it requires adding an additional base class.

To work around this issue, one can use the REFLECTIVE_RAPIDJSON_MAKE_JSON_SERIALIZABLE macro. It will enable the toJson and fromJson methods for the specified class in the ReflectiveRapidJSON::JsonReflector namespace:

<pre> // somewhere in included header struct ThridPartyStruct { ... }; // somewhere in own header or source file REFLECTIVE_RAPIDJSON_MAKE_JSON_SERIALIZABLE(ThridPartyStruct) // (de)serialization ReflectiveRapidJSON::JsonReflector::toJson(...).GetString(); ReflectiveRapidJSON::JsonReflector::fromJson&lt;ThridPartyStruct&gt;("..."); </pre>

The code generator will emit the code in the same way as if JsonSerializable was used.

By the way, the functions in the ReflectiveRapidJSON::JsonReflector namespace can also be used when inheriting from JsonSerializable (instead of the member functions).

(De)serializing private members

By default, private members are not considered for (de)serialization. However, it is possible to enable this by adding friend methods for the helper functions of Reflective RapidJSON.

To make things easier, there's a macro provided:

<pre> struct SomeStruct : public JsonSerializable&lt;SomeStruct&gt; { REFLECTIVE_RAPIDJSON_ENABLE_PRIVATE_MEMBERS(SomeStruct); public: std::string publicMember = "will be (de)serialized anyways"; private: std::string privateMember = "will be (de)serialized with the help of REFLECTIVE_RAPIDJSON_ENABLE_PRIVATE_MEMBERS macro"; }; </pre>

Caveats

Custom (de)serialization

Sometimes it is appropriate to implement custom (de)serialization. For instance, a custom object representing a time value should likely be serialized as a string rather than an object containing the internal structure.

An example for such custom (de)serialization can be found in the file json/reflector-chronoutilities.h. It provides (de)serialization of DateTime and TimeSpan objects from the C++ utilities library mentioned under dependencies.

Versioning

JSON (de)serializer

The JSON (de)serializer doesn't support versioning at this point. It'll simply read/write the members present in the struct. Additional members (which were e.g. present in older/newer versions of the struct) are ignored when reading and in consequence dropped when writing.

Binary (de)serializer

The binary (de)serializer supports very experimental versioning. Otherwise adding/removing members is a breaking change. The versioning looks like this:

<pre> // enable definition of the macros shown below (otherwise use long macros defined in // `lib/versioning.h`) #define REFLECTIVE_RAPIDJSON_SHORT_MACROS #include &lt;reflective_rapidjson/binary/serializable.h&gt; // example struct where version is *not* serialized/deserialized; defaults to version from // outer scope when reading/writing, defaults to version 0 on top-level struct Nested : public BinarySerializable&lt;Nested&gt; { // std::uint32_t foo; // will be read/written in any case as_of_version(3): std::uint32_t bar; // will be read/written if outer scope version is &gt;= 3 }; // example struct where version is serialized/deserialized; defaults to version 3 when writing struct Example : public BinarySerializable&lt;Example, 3&gt; { Nested nested; // will be read/written in any case, version is "propagated down" std::uint32_t a, b; // will be read/written in any case until_version(2): std::uint32_t c, d; // will be read/written if version is &lt;= 2 as_of_version(3): std::uint32_t e, f; // will be read/written if version is &gt;= 3 as_of_version(4): std::uint32_t g; // will be read/written if version is &gt;= 4 }; </pre>

The version specified as template argument is also assumed to be the highest supported version. If a higher version is encountered during deserialization, BinaryVersionNotSupported is thrown and the deserialization aborted.

Note that the versioning is mostly untested at this point.

Remarks

Further examples

Architecture

The following diagram gives an overview about the architecture of the code generator and wrapper library around RapidJSON:

Architecture overview

Install instructions

Dependencies

The following dependencies are required at build time. Note that Reflective RapidJSON itself and none of these dependencies are required at runtime by an application which makes use of Reflective RapidJSON.

Optional

Remarks

How to build

1. Install dependencies

Install all required dependencies. Under a typical GNU/Linux system most of these dependencies can be installed via the package manager. Otherwise follow the links in the "Dependencies" section above.

C++ utilities is likely not available as package. However, it is possible to build C++ utilities together with reflective-rapidjson to simplify the build process. The following build script makes use of this. (To use system C++ utilities, just skip any lines with "c++utilities" in the following examples.)

2. Make dependencies available

When installing (some) of the dependencies at custom locations, it is likely neccassary to tell CMake where to find them. If you installed everything using packages provided by the system, you can skip this step of course.

To specify custom locations, just set some environment variables before invoking CMake. This can likely be done in your IDE settings and of course at command line. Here is a Bash example:

<pre> export PATH=$CUSTOM_INSTALL_PREFIX/bin:$PATH export CMAKE_PREFIX_PATH=$CUSTOM_INSTALL_PREFIX:$CMAKE_PREFIX_PATH export CMAKE_LIBRARY_PATH=$CUSTOM_INSTALL_PREFIX/lib:$CMAKE_LIBRARY_PATH export CMAKE_INCLUDE_PATH=$CUSTOM_INSTALL_PREFIX/include:$CMAKE_INCLUDE_PATH </pre>

There are also a lot of useful variables that can be specified as CMake arguments. It is also possible to create a toolchain file.

3. Get sources, eg. using Git:

<pre> cd $SOURCES git clone https://github.com/Martchus/cpp-utilities.git c++utilities git clone https://github.com/Martchus/reflective-rapidjson.git </pre>

If you don't want to build the development version, just checkout the desired version tag.

4. Run the build script

Here is an example for building with GNU Make:

<pre> cd $BUILD_DIR # generate Makefile cmake \ -DCMAKE_BUILD_TYPE:STRING=Release \ -DCMAKE_INSTALL_PREFIX:PATH="/final/install/prefix" \ -DBUNDLED_CPP_UTILITIES_PATH:PATH="$SOURCES/c++utilities" \ "$SOURCES/reflective-rapidjson" # build library and generators make # build and run tests (optional, requires CppUnit) make check # build tests but do not run them (optional, requires CppUnit) make tests # generate API documentation (optional, requires Doxygen) make apidoc # install header files, libraries and generator make install DESTDIR="/temporary/install/location" </pre>

Add eg. -j$(nproc) to make arguments for using all cores.

Packages

These packages show the required dependencies and commands to build. So they might be useful for making Reflective RapidJSON available under other platforms, too.

Copyright notice and license

Copyright © 2017-2024 Marius Kittler

All code is licensed under GPL-2-or-later.