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Recommended C style and coding rules

This document describes C code style used by Tilen MAJERLE in his projects and libraries.

Table of Contents

The single most important rule

Let's start with the quote from GNOME developer site.

The single most important rule when writing code is this: check the surrounding code and try to imitate it.

As a maintainer it is dismaying to receive a patch that is obviously in a different coding style to the surrounding code. This is disrespectful, like someone tromping into a spotlessly-clean house with muddy shoes.

So, whatever this document recommends, if there is already written code and you are patching it, keep its current style consistent even if it is not your favorite style.

Integration with VSCode

VScode comes with pre-installed clang-format tool (part of LLVM package) that has been design to help developers with auto-format tool during code development.

As such, it allows users to format code on file change (and save). When file is saved, vscode will try to invoke the clang-format and format the code. Rules to use are in .clang-format file. If clang-format cannot find the rules in the path of current file, it will go all the way up to the root, until one is found. If still none is available, default rules are then being used.

This repository contains always up-to-date .clang-format file with rules matching explained ones. You can place the folder in the root or your project or even in the root of your software development projects -> use one file for all!

Some configurations shall be enabled: VSCode configuration

Conventions used

The keywords MUST, MUST NOT, REQUIRED, SHALL, SHALL NOT, SHOULD, SHOULD NOT, RECOMMENDED, NOT RECOMMENDED, MAY, and OPTIONAL in this document are to be interpreted as described in BCP 14 [RFC2119] [RFC8174]

General rules

Here are listed most obvious and important general rules. Please check them carefully before you continue with other chapters.

/* OK */
if (condition)
while (condition)
for (init; condition; step)
do {} while (condition)

/* Wrong */
if(condition)
while(condition)
for(init;condition;step)
do {} while(condition)
int32_t a = sum(4, 3);              /* OK */
int32_t a = sum (4, 3);             /* Wrong */
size_t i;
for (i = 0; i < 5; ++i) {           /* OK */
}
for (i = 0; i < 5; ++i){            /* Wrong */
}
for (i = 0; i < 5; ++i)             /* Wrong */
{
}
int32_t a;
a = 3 + 4;              /* OK */
for (a = 0; a < 5; ++a) /* OK */
a=3+4;                  /* Wrong */
a = 3+4;                /* Wrong */
for (a=0;a<5;++a)       /* Wrong */
func_name(5, 4);        /* OK */
func_name(4,3);         /* Wrong */
static int32_t a;       /* Wrong */
static int32_t b = 4;   /* Wrong */
static int32_t a = 0;   /* Wrong */

In embedded systems, it is very common that RAM memories are scattered across different memory locations in the system. It quickly becomes tricky to handle all the cases, especially when user declares custom RAM sections. Startup script is in-charge to set default values (.data and .bss) while other custom sections may not be filled with default values, which leads to variables with init value won't have any effect.

To be independent of such problem, create init function for each module and use it to set default values for all of your variables, like so:

static int32_t a;       /* OK */
static int32_t b = 4;   /* Wrong - this value may not be set at zero 
                            if linker script&startup files are not properly handled */

void
my_module_init(void) {
    a = 0;
    b = 4;
}
void
my_func(void) {
    /* 1 */
    char a;             /* OK */
    
    /* 2 */
    char a, b;          /* OK */
    
    /* 3 */
    char a;
    char b;             /* Wrong, variable with char type already exists */
}
int
my_func(void) {
    /* 1 */
    my_struct_t my;     /* First custom structures */
    my_struct_ptr_t* p; /* Pointers too */

    /* 2 */
    uint32_t a;
    int32_t b;
    uint16_t c;
    int16_t g;
    char h;
    /* ... */

    /* 3 */
    double d;
    float f;
}
typedef struct {
    int a, b;
} str_t;

str_t s = {
    .a = 1,
    .b = 2,   /* Comma here */
}

/* Examples of "complex" structure, with or with missing several trailing commas, after clang-format runs the formatting */
static const my_struct_t my_var_1 = {
    .type = TYPE1,
    .type_data =
        {
            .type1 =
                {
                    .par1 = 0,
                    .par2 = 1, /* Trailing comma here */
                }, /* Trailing comma here */
        },  /* Trailing comma here */
};

static const my_struct_t my_var_2 = {.type = TYPE2,
                                     .type_data = {
                                         .type2 =
                                             {
                                                 .par1 = 0,
                                                 .par2 = 1,
                                             },
                                     }};    /* Missing comma here */
static const my_struct_t my_var_3 = {.type = TYPE3,
                                     .type_data = {.type3 = {
                                                       .par1 = 0,
                                                       .par2 = 1,
                                                   }}}; /* Missing 2 commas here */

/* No trailing commas - good only for small and simple structures */
static const my_struct_t my_var_4 = {.type = TYPE4, .type_data = {.type4 = {.par1 = 0, .par2 = 1}}};
/* OK */
for (size_t i = 0; i < 10; ++i)

/* OK, if you need counter variable later */
size_t i;
for (i = 0; i < 10; ++i) {
    if (...) {
        break;
    }
}
if (i == 10) {

}

/* Wrong */
size_t i;
for (i = 0; i < 10; ++i) ...
void
a(void) {
    /* Avoid function calls when declaring variable */
    int32_t a, b = sum(1, 2);

    /* Use this */
    int32_t a, b;
    b = sum(1, 2);

    /* This is ok */
    uint8_t a = 3, b = 4;
}
/* OK */
uint8_t status;
status = 0;

/* Wrong */
#include <stdbool.h>
bool status = true;
void* ptr;

/* ... */

/* OK, compare against NULL */
if (ptr == NULL || ptr != NULL) {

}

/* Wrong */
if (ptr || !ptr) {

}
int32_t a = 0;
...

a++;            /* Wrong */
++a;            /* OK */

for (size_t j = 0; j < 10; ++j) {}  /* OK */

/* When d could be modified, data pointed to by d could not be modified */
void
my_func(const void* d) {

}

/* When d and data pointed to by d both could not be modified */
void
my_func(const void* const d) {

}

/* Not REQUIRED, it is advised */
void
my_func(const size_t len) {

}

/* When d should not be modified inside function, only data pointed to by d could be modified */
void
my_func(void* const d) {

}
/*
 * To send data, function should not modify memory pointed to by `data` variable
 * thus `const` keyword is important
 *
 * To send generic data (or to write them to file)
 * any type may be passed for data,
 * thus use `void *`
 */
/* OK example */
void
send_data(const void* data, size_t len) { /* OK */
    /* Do not cast `void *` or `const void *` */
    const uint8_t* d = data;/* Function handles proper type for internal usage */
}

void
send_data(const void* data, int len) {    /* Wrong, not not use int */
}
/* OK */
#include <stdlib.h>
void
my_func(size_t size) {
    int32_t* arr;
    arr = malloc(sizeof(*arr) * n); /* OK, Allocate memory */
    arr = malloc(sizeof *arr * n);  /* Wrong, brackets for sizeof operator are missing */
    if (arr == NULL) {
        /* FAIL, no memory */
    }

    free(arr);  /* Free memory after usage */
}

/* Wrong */
void
my_func(size_t size) {
    int32_t arr[size];  /* Wrong, do not use VLA */
}
size_t length = 5;  /* Counter variable */
uint8_t is_ok = 0;  /* Boolean-treated variable */
if (length)         /* Wrong, length is not treated as boolean */
if (length > 0)     /* OK, length is treated as counter variable containing multi values, not only 0 or 1 */
if (length == 0)    /* OK, length is treated as counter variable containing multi values, not only 0 or 1 */

if (is_ok)          /* OK, variable is treated as boolean */
if (!is_ok)         /* OK, -||- */
if (is_ok == 1)     /* Wrong, never compare boolean variable against 1! */
if (is_ok == 0)     /* Wrong, use ! for negative check */

Comments

//This is comment (wrong)
/* This is comment (ok) */
/*
 * This is multi-line comments,
 * written in 2 lines (ok)
 */

/**
 * Wrong, use double-asterisk only for doxygen documentation
 */

/*
* Single line comment without space before asterisk (wrong)
*/

/*
 * Single line comment in multi-line configuration (wrong)
 */

/* Single line comment (ok) */
void
my_func(void) {
    char a, b;

    a = call_func_returning_char_a(a);          /* This is comment with 12*4 spaces indent from beginning of line */
    b = call_func_returning_char_a_but_func_name_is_very_long(a);   /* This is comment, aligned to 4-spaces indent */
}

Functions

/* OK */
void my_func(void);
void myfunc(void);

/* Wrong */
void MYFunc(void);
void myFunc();
/* OK */
const char* my_func(void);
my_struct_t* my_func(int32_t a, int32_t b);

/* Wrong */
const char *my_func(void);
my_struct_t * my_func(void);
/* OK, function names aligned */
void        set(int32_t a);
my_type_t   get(void);
my_ptr_t*   get_ptr(void);

/* Wrong */
void set(int32_t a);
const char * get(void);
/* OK */
int32_t
foo(void) {
    return 0;
}

/* OK */
static const char*
get_string(void) {
    return "Hello world!\r\n";
}

/* Wrong */
int32_t foo(void) {
    return 0;
}

Variables

/* OK */
int32_t a;
int32_t my_var;
int32_t myvar;

/* Wrong */
int32_t A;
int32_t myVar;
int32_t MYVar;
void
foo(void) {
    int32_t a, b;   /* OK */
    char a;
    char b;         /* Wrong, char type already exists */
}
void
foo(void) {
    int32_t a;
    a = bar();
    int32_t b;      /* Wrong, there is already executable statement */
}
int32_t a, b;
a = foo();
if (a) {
    int32_t c, d;   /* OK, c and d are in if-statement scope */
    c = foo();
    int32_t e;      /* Wrong, there was already executable statement inside block */
}
/* OK */
char* a;

/* Wrong */
char *a;
char * a;
/* OK */
char *p, *n;

Structures, enumerations, typedefs

When structure is declared, it may use one of 3 different options:

  1. When structure is declared with name only, it MUST not contain _t suffix after its name.
struct struct_name {
    char* a;
    char b;
};
  1. When structure is declared with typedef only, it has to contain _t suffix after its name.
typedef struct {
    char* a;
    char b;
} struct_name_t;
  1. When structure is declared with name and typedef, it MUST NOT contain _t for basic name and it MUST contain _t suffix after its name for typedef part.
typedef struct struct_name {    /* No _t */
    char* a;
    char b;
    char c;
} struct_name_t;    /* _t */

Examples of bad declarations and their suggested corrections

/* a and b MUST be separated to 2 lines */
/* Name of structure with typedef MUST include _t suffix */
typedef struct {
    int32_t a, b;
} a;

/* Corrected version */
typedef struct {
    int32_t a;
    int32_t b;
} a_t;

/* Wrong name, it MUST not include _t suffix */
struct name_t {
    int32_t a;
    int32_t b;
};

/* Wrong parameters, MUST be all uppercase */
typedef enum {
    MY_ENUM_TESTA,
    my_enum_testb,
} my_enum_t;
/* OK */
a_t a = {
    .a = 4,
    .b = 5,
};

/* Wrong */
a_t a = {1, 2};
/* Function accepts 2 parameters and returns uint8_t */
/* Name of typedef has `_fn` suffix */
typedef uint8_t (*my_func_typedef_fn)(uint8_t p1, const char* p2);

Compound statements

/* OK */
if (c) {
    do_a();
} else {
    do_b();
}

/* Wrong */
if (c)
    do_a();
else
    do_b();

/* Wrong */
if (c) do_a();
else do_b();
/* OK */
if (a) {

} else if (b) {

} else {

}

/* Wrong */
if (a) {

}
else {

}

/* Wrong */
if (a) {

}
else
{

}
/* OK */
do {
    int32_t a;
    a = do_a();
    do_b(a);
} while (check());

/* Wrong */
do
{
/* ... */
} while (check());

/* Wrong */
do {
/* ... */
}
while (check());
if (a) {
    do_a();
} else {
    do_b();
    if (c) {
        do_c();
    }
}
if (a) do_b();
else do_c();

if (a) do_a(); else do_b();
/* OK */
while (is_register_bit_set()) {}

/* Wrong */
while (is_register_bit_set());
while (is_register_bit_set()) { }
while (is_register_bit_set()) {
}
/* Wait for bit to be set in embedded hardware unit */
volatile uint32_t* addr = HW_PERIPH_REGISTER_ADDR;

/* Wait bit 13 to be ready */
while (*addr & (1 << 13)) {}        /* OK, empty loop contains no spaces inside curly brackets */
while (*addr & (1 << 13)) { }       /* Wrong */
while (*addr & (1 << 13)) {         /* Wrong */

}
while (*addr & (1 << 13));          /* Wrong, curly brackets are missing. Can lead to compiler warnings or unintentional bugs */
/* Not recommended */
int32_t a = 0;
while (a < 10) {
    .
    ..
    ...
    ++a;
}

/* Better */
for (size_t a = 0; a < 10; ++a) {

}

/* Better, if inc may not happen in every cycle */
for (size_t a = 0; a < 10; ) {
    if (...) {
        ++a;
    }
}
/* OK */
int a = condition ? if_yes : if_no; /* Assignment */
func_call(condition ? if_yes : if_no); /* Function call */
switch (condition ? if_yes : if_no) {...}   /* OK */

/* Wrong, this code is not well maintenable */
condition ? call_to_function_a() : call_to_function_b();

/* Rework to have better program flow */
if (condition) {
    call_to_function_a();
} else {
    call_to_function_b();
}

Switch statement

/* OK, every case has single indent */
/* OK, every break has additional indent */
switch (check()) {
    case 0:
        do_a();
        break;
    case 1:
        do_b();
        break;
    default:
        break;
}

/* Wrong, case indent missing */
switch (check()) {
case 0:
    do_a();
    break;
case 1:
    do_b();
    break;
default:
    break;
}

/* Wrong */
switch (check()) {
    case 0:
        do_a();
    break;      /* Wrong, break MUST have indent as it is under case */
    case 1:
    do_b();     /* Wrong, indent under case is missing */
    break;
    default:
        break;
}
/* OK */
switch (var) {
    case 0:
        do_job();
        break;
    default:
        break;
}

/* Wrong, default is missing */
switch (var) {
    case 0:
        do_job();
        break;
}
switch (a) {
    /* OK */
    case 0: {
        int32_t a, b;
        char c;
        a = 5;
        /* ... */
        break;
    }

    /* Wrong */
    case 1:
    {
        int32_t a;
        break;
    }

    /* Wrong, break shall be inside */
    case 2: {
        int32_t a;
    }
    break;
}

Macros and preprocessor directives

/* OK */
#define SQUARE(x)         ((x) * (x))

/* Wrong */
#define square(x)           ((x) * (x))
/* OK */
#define MIN(x, y)           ((x) < (y) ? (x) : (y))

/* Wrong */
#define MIN(x, y)           x < y ? x : y
/* Wrong */
#define MIN(x, y)           (x) < (y) ? (x) : (y)
#define SUM(x, y)           (x) + (y)

/* Imagine result of this equation using wrong SUM implementation */
int32_t x = 5 * SUM(3, 4);  /* Expected result is 5 * 7 = 35 */
int32_t x = 5 * (3) + (4);  /* It is evaluated to this, final result = 19 which is not what we expect */

/* Correct implementation */
#define MIN(x, y)           ((x) < (y) ? (x) : (y))
#define SUM(x, y)           ((x) + (y))
typedef struct {
    int32_t px, py;
} point_t;
point_t p;                  /* Define new point */

/* Wrong implementation */

/* Define macro to set point */
#define SET_POINT(p, x, y)  (p)->px = (x); (p)->py = (y)    /* 2 statements. Last one should not implement semicolon */

SET_POINT(&p, 3, 4);        /* Set point to position 3, 4. This evaluates to... */
(&p)->px = (3); (&p)->py = (4); /* ... to this. In this example this is not a problem. */

/* Consider this ugly code, however it is valid by C standard (not recommended) */
if (a)                      /* If a is true */
    if (b)                  /* If b is true */
        SET_POINT(&p, 3, 4);/* Set point to x = 3, y = 4 */
    else
        SET_POINT(&p, 5, 6);/* Set point to x = 5, y = 6 */

/* Evaluates to code below. Do you see the problem? */
if (a)
    if (b)
        (&p)->px = (3); (&p)->py = (4);
    else
        (&p)->px = (5); (&p)->py = (6);

/* Or if we rewrite it a little */
if (a)
    if (b)
        (&p)->px = (3);
        (&p)->py = (4);
    else
        (&p)->px = (5);
        (&p)->py = (6);

/*
 * Ask yourself a question: To which `if` statement does the `else` keyword belong?
 *
 * Based on first part of code, answer is straight-forward. To inner `if` statement when we check `b` condition
 * Actual answer: Compilation error as `else` belongs nowhere
 */

/* Better and correct implementation of macro */
#define SET_POINT(p, x, y)  do { (p)->px = (x); (p)->py = (y); } while (0)    /* 2 statements. No semicolon after while loop */
/* Or even better */
#define SET_POINT(p, x, y)  do {    \   /* Backslash indicates statement continues in new line */
    (p)->px = (x);                  \
    (p)->py = (y);                  \
} while (0)                             /* 2 statements. No semicolon after while loop */

/* Now original code evaluates to */
if (a)
    if (b)
        do { (&p)->px = (3); (&p)->py = (4); } while (0);
    else
        do { (&p)->px = (5); (&p)->py = (6); } while (0);

/* Every part of `if` or `else` contains only `1` inner statement (do-while), hence this is valid evaluation */

/* To make code perfect, use brackets for every if-ifelse-else statements */
if (a) {                    /* If a is true */
    if (b) {                /* If b is true */
        SET_POINT(&p, 3, 4);/* Set point to x = 3, y = 4 */
    } else {
        SET_POINT(&p, 5, 6);/* Set point to x = 5, y = 6 */
    }
}
#ifdef XYZ
/* do something */
#endif /* XYZ */
/* OK */
#if defined(XYZ)
/* Do if XYZ defined */
#else /* defined(XYZ) */
/* Do if XYZ not defined */
#endif /* !defined(XYZ) */

/* Wrong */
#if defined(XYZ)
/* Do if XYZ defined */
#else
/* Do if XYZ not defined */
#endif
/* OK */
#if defined(XYZ)
#if defined(ABC)
/* do when ABC defined */
#endif /* defined(ABC) */
#else /* defined(XYZ) */
/* Do when XYZ not defined */
#endif /* !defined(XYZ) */

/* Wrong */
#if defined(XYZ)
    #if defined(ABC)
        /* do when ABC defined */
    #endif /* defined(ABC) */
#else /* defined(XYZ) */
    /* Do when XYZ not defined */
#endif /* !defined(XYZ) */

Documentation

Documented code allows doxygen to parse and generate html/pdf/latex output, thus it is very important to do it properly at an early stage of the project.

/**
 * \brief           Holds pointer to first entry in linked list
 *                  Beginning of this text is 5 tabs (20 spaces) from beginning of line
 */
static
type_t* list;
/**
 * \brief           This is point struct
 * \note            This structure is used to calculate all point
 *                      related stuff
 */
typedef struct {
    int32_t x;                                  /*!< Point X coordinate */
    int32_t y;                                  /*!< Point Y coordinate */
    int32_t size;                               /*!< Point size.
                                                    Since comment is very big,
                                                    you may go to next line */
} point_t;

/**
 * \brief           Point color enumeration
 */
typedef enum {
    COLOR_RED,                                  /*!< Red color */
    COLOR_GREEN,                                /*!< Green color */
    COLOR_BLUE,                                 /*!< Blue color */
} point_color_t;
/**
 * \brief           Sum `2` numbers
 * \param[in]       a: First number
 * \param[in]       b: Second number
 * \return          Sum of input values
 */
int32_t
sum(int32_t a, int32_t b) {
    return a + b;
}

/**
 * \brief           Sum `2` numbers and write it to pointer
 * \note            This function does not return value, it stores it to pointer instead
 * \param[in]       a: First number
 * \param[in]       b: Second number
 * \param[out]      result: Output variable used to save result
 */
void
void_sum(int32_t a, int32_t b, int32_t* result) {
    *result = a + b;
}
/**
 * \brief           My enumeration
 */
typedef enum {
    MY_ERR,                                     /*!< Error value */
    MY_OK                                       /*!< OK value */
} my_enum_t;

/**
 * \brief           Check some value
 * \return          \ref MY_OK on success, member of \ref my_enum_t otherwise
 */
my_enum_t
check_value(void) {
    return MY_OK;
}
/**
 * \brief           Get data from input array
 * \param[in]       in: Input data
 * \return          Pointer to output data on success, `NULL` otherwise
 */
const void *
get_data(const void* in) {
    return in;
}
/**
 * \brief           Get minimal value between `x` and `y`
 * \param[in]       x: First value
 * \param[in]       y: Second value
 * \return          Minimal value between `x` and `y`
 * \hideinitializer
 */
#define MIN(x, y)       ((x) < (y) ? (x) : (y))

Header/source files

/**
 * \file            template.h
 * \brief           Template include file
 */
                    /* Here is empty line */
/**
 * \file            template.h
 * \brief           Template include file
 */

/*
 * Copyright (c) year FirstName LASTNAME
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without restriction,
 * including without limitation the rights to use, copy, modify, merge,
 * publish, distribute, sublicense, and/or sell copies of the Software,
 * and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * This file is part of library_name.
 *
 * Author:          FirstName LASTNAME <optional_email@example.com>
 */
/* file.h ... */
#ifndef ...

extern int32_t my_variable; /* This is global variable declaration in header */

#endif

/* file.c ... */
int32_t my_variable;        /* Actually defined in source */
/* License comes here */
#ifndef TEMPLATE_HDR_H
#define TEMPLATE_HDR_H

/* Include headers */

#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */

/* File content here */

#ifdef __cplusplus
}
#endif /* __cplusplus */

#endif /* TEMPLATE_HDR_H */

Clang format integration

Repository comes with always-up-to-date .clang-format file, an input configuration for clang-format tool. It can be seamlessly integrated with most of latest techno IDEs, including VSCode. Formatting then happens on the spot on each file save.

https://code.visualstudio.com/docs/cpp/cpp-ide#_code-formatting

Artistic style configuration

AStyle is a great piece of software that can help with formatting the code based on input configuration.

This repository contains astyle-code-format.cfg file which can be used with AStyle software.

astyle --options="astyle-code-format.cfg" "input_path/*.c,*.h" "input_path2/*.c,*.h"

Artistic style configuration is obsolete and no longer updated

Eclipse formatter

Repository contains eclipse-ext-kr-format.xml file that can be used with eclipse-based toolchains to set formatter options.

It is based on K&R formatter with modifications to respect above rules. You can import it within eclipse settings, Preferences -> LANGUAGE -> Code Style -> Formatter tab.