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Unity - Scriptable Render Pipeline - Voxel-based Global Illumination

Showcase

<p align="center"> <img src="Documentation~/Screenshots/1.jpg" alt="Screenshot 1" width="230" /> <img src="Documentation~/Screenshots/2.jpg" alt="Screenshot 2" width="300" /> </p>

Requirements

Installation

This method is the easiest way to install a package. Just add the following dependency to <project path>/Packages/manifest.json:

{
  "dependencies": {
    "com.looooong.srp.vxgi": "https://github.com/Looooong/Unity-SRP-VXGI.git"
  }
}

If you want to fiddle with the source code while using this package, you can install the package locally.

For more information on how to manage UPM package, please refer to this.

Usage

Enable VXGI Render Pipeline

Enable VXGI Rendering on a Camera

Apply VXGI materials to objects in the Scene

Apply the material that uses one of the following VXGI shaders:

Light Sources

Directional light, point light and spot light are supported. Lighting fall-off follows the inverse-squared distance model without range attenuation. The fall-off model will be expanded with more options in the future.

Configuration

VXGI Component Properties

VXGI Mipmap Debug Component Properties

Known Issues and Limitations

Contributing

All pull requests are welcome.

License

MIT

Backers

Thank you for your support! :pray:

David Jeske

Acknowledgement

This project is inspired by sonicether/SEGI.

Icons made by Freepik from www.flaticon.com.