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DXE

A voxel cone traced GI rendering engine in dx12, currently in progress

current results

diffuse reflection

specular

Video demo

area lighting

voxel ambient occlusion (VXAO) :

comparision

Indirect + direct lighting (VXGI one bounce)

Direct lighting only

indirect diffuse light

Implemented :

Planned

Gbuffer & deferred shawdow

Voxel 3d volume texture

Voxels visulized in screen space with ray marching

Radiance Map

Credits