Awesome
JumpSuit
A sweet 2D canvas game. With your awesome suit, jump from planet to planet to conquer them!
It is the first game in which clients communicate with an authoritative server through WebRTC.
JumpSuit is distributed: anyone can create a game server. After registering (automatically) to the master server, your game server will be listed on jumpsuit.space for players, who will be able to play directly on it. For security reasons however, the assets and scripts are served by the master server.
Even more exciting: it's possible to create mods!
Try it here!
Supported environments
Currently, we only support Firefox and Chrome, because we use many recent additions to JavaScript. The server requires Node.js 6.0.0 or above.
How to build
$ npm install
$ node build/bundler.js
If you plan to host your own master server, don't forget to set the dev
option.
How to run
Once the project is built, if you want to create a public game server, here is what you need to do:
$ node game_server_bundle.js
But if you are developing or running a LAN, you need to also make your own master server. Don't forget to set the dev
option (see below). Yes, that means you have to set it in two different config files.
$ node master_server.js
Then you can access your master server at http://localhost in your browser.
Configuration
Game server configuration
The game server needs a configuration file. The default file is game_config.json
, but it is also possible to choose which to use:
$ node game_server.js path/to/your/config.json
In any case, if it doesn't exists, it will be created.
You can modify settings without having to restart the server.
In this file you can set the following parameters:
Parameter | Explanation | Default | Variable type |
---|---|---|---|
dev | Enable debug messages | false | boolean |
master | The master server your server registers to. If your host your own master server it should look like "ws://localhost:8080" | "wss://jumpsuit.space" | string |
monitor | Displays a neat view of the lobbies in real-time | false | boolean |
server_name | The name the master associates your server with | "JumpSuit server" | string |
Master server configuration
The master server's configuration works the same way as the game server's, all parameters are saved in a file. Its default filename is master_server.json
, but you can also choose another one:
$ node master_server.js path/to/your/config.json
In this file you can set the following parameters:
Parameter | Explanation | Default | Variable type |
---|---|---|---|
dev | Enable debug messages. Enable automatic reload of modified files (if you add a new file, you'll have to restart the server) | true | boolean |
monitor | Displays a neat view of the connected game servers in real-time | false | boolean |
port | Set the game server's port | 80 | integer |
Build configuration
Parameter | Explanation | Default | Variable type |
---|---|---|---|
dev | Append a source map to the bundle | true | boolean |
mod | Choose the server's gamemode | "capture" | string |
Why the name?
Getkey: What about "jumpsuit"
Flowi: #agreed
Getkey: The story would be
Getkey: I am the hero
Getkey: Oh, a chest
Getkey: What is that
Getkey: A suit
Getkey: TADADAM
* Getkey wears suit
Flowi: :O
* Getkey jumps
Flowi: :OOO
Getkey: #OMG
Flowi: #epic