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RAIN-GS: Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting
<a href="https://arxiv.org/abs/2403.09413"><img src="https://img.shields.io/badge/arXiv-2403.09413-%23B31B1B"></a> <a href="https://ku-cvlab.github.io/RAIN-GS/ "><img src="https://img.shields.io/badge/Project%20Page-online-brightgreen"></a> <br>
This is our official implementation of the paper "Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting"!
by Jaewoo Jung<sup>:umbrella:</sup>, Jisang Han<sup>:umbrella:</sup>, Honggyu An<sup>:umbrella:</sup>, Jiwon Kang<sup>:umbrella:</sup>, Seonghoon Park<sup>:umbrella:</sup>, Seungryong Kim<sup>†</sup>
:umbrella:: Equal Contribution <br> †: Corresponding Author
News
We found that the current version of our code has minor bugs including the rendering code 😢. <br> We will fix everything as soon as possible.
Introduction
<br> We introduce a novel optimization strategy (RAIN-GS) for 3D Gaussian Splatting!
We show that our simple yet effective strategy consisting of sparse-large-variance (SLV) random initialization, progressive Gaussian low-pass filter control, and the Adaptive Bound-Expanding Split (ABE-Split) algorithm robustly guides 3D Gaussians to model the scene even when starting from random point cloud.
❗️Update (2024/05/29): We have updated our paper and codes which significantly improve our previous results! <br> 😴 TL;DR for our update is as follows:
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We added a modification to the original split algorithm of 3DGS which enables the Gaussians to model scenes further from the viewpoints! This new splitting algorithm is named Adaptive Bound-Expanding Split algorithm (ABE-Split algorithm).
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Now with our three key components (SLV initialization, progressive Gaussians low-pass filtering, ABE-Split), we perform on-par or even better compared to 3DGS trainied with SfM initialized point cloud.
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As RAIN-GS only requires the initial point cloud to be sparse (SLV initialization), we now additionally apply our strategy to SfM/Noisy SfM point cloud by choosing a sparse set of points from the point cloud.
For further details and visualization results, please check out our updated paper and our new project page.
Installation
We implement RAIN-GS above the official implementation of 3D Gaussian Splatting. <br> For environmental setup, we kindly guide you to follow the original requirements of 3DGS.
Training
To train 3D Gaussians Splatting with our updated RAIN-GS novel strategy, all you need to do is:
python train.py -s {dataset_path} --exp_name {exp_name} --eval --ours_new
You can train from various initializations by adding --train_from ['random', 'reprojection', 'cluster', 'noisy_sfm']
(random is default)<br><br>
To train with Mip-NeRF360 dataset, you can add argument --images images_4
for outdoor scenes and --images images_2
for indoor scenes to modify the resolution of the input images.
- Random Initialization (Default)
python train.py -s {dataset_path} --exp_name {exp_name} --eval --ours_new --train_from 'random'
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SfM (Structure-from-Motion) Initialization <br> In order to apply RAIN-GS to SfM Initialization, we need to start with a sparse set of points (SLV Initialization). <br> To choose the sparse set of points, you can choose several options:
- Clustering : Apply clustering to the initial point cloud using the HDBSCAN algorithm.
python train.py -s {dataset_path} --exp_name {exp_name} --eval --ours_new --train_from 'cluster'
- Top 10% : Each of the points from SfM comes with a confidence value, which is the reprojection error. Select the top 10% most confident points from the point cloud.
python train.py -s {dataset_path} --exp_name {exp_name} --eval --ours_new --train_from 'reprojection'
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Noisy SfM Initialization <br> In real-world scenarios, the point cloud from SfM can contain noise. To simulate this scenario, we add a random noise sampled from a normal distribution to the SfM point cloud. If you run with this option, we apply the clustering algorithm to the Noisy SfM point cloud.
python train.py -s {dataset_path} --exp_name {exp_name} --eval --ours_new --train_from 'noisy_sfm'
</details>
To train 3D Gaussian Splatting with our original RAIN-GS, all you need to do is:
python train.py -s {dataset_path} --exp_name {exp_name} --eval --ours
For dense-small-variance (DSV) random initialization (used in the original 3D Gaussian Splatting), you can simply run with the following command:
python train.py -s {dataset_path} --exp_name {exp_name} --eval --paper_random
For SfM (Structure-from-Motion) initialization (used in the original 3D Gaussian Splatting), you can simply run with the following command:
python train.py -s {dataset_path} --exp_name {exp_name} --eval
For Noisy SfM initialization (used in the original 3D Gaussian Splatting), you can simply run with the following command:
python train.py -s {dataset_path} --exp_name {exp_name} --eval --train_from 'noisy_sfm'
Acknowledgement
We would like to acknowledge the contributions of 3D Gaussian Splatting for open-sourcing the official codes for 3DGS!
Citation
If you find our work helpful, please cite our work as:
@article{jung2024relaxing,
title={Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting},
author={Jung, Jaewoo and Han, Jisang and An, Honggyu and Kang, Jiwon and Park, Seonghoon and Kim, Seungryong},
journal={arXiv preprint arXiv:2403.09413},
year={2024}
}