Awesome
Joystream
This is the main code repository for all Joystream software. In this mono-repo you will find all the software required to run a Joystream network: The Joystream full node, runtime and all reusable substrate runtime modules that make up the Joystream runtime. In addition to all front-end apps and infrastructure servers necessary for operating the network.
Overview
The Joystream network builds on the substrate blockchain framework, and adds additional functionality to support the various roles that can be entered into on the platform.
Development
For best results use GNU/Linux with minimum glibc version 2.28 for nodejs v18 to work. So Ubuntu 20.04 or newer.
You can check your version of glibc with ldd --version
The following tools are required for building, testing and contributing to this repo:
- Rust toolchain - required
- nodejs >= v14.18.x - required (However volta will try to use v18.6)
- yarn classic package manager v1.22.x- required
- docker v2.20.x or higher - required
- ansible - optional
If you use VSCode as your code editor we recommend using the workspace settings for recommend eslint plugin to function properly.
After cloning the repo run the following to get started:
Install development tools
./setup.sh
If you prefer your own node version manager
Install development tools without Volta version manager.
./setup.sh --no-volta
For older operating systems which don't support node 18
Modify the root package.json
and change volta section to use node version 16.20.1 instead of 18.6.0
"volta": {
"node": "16.20.1",
"yarn": "1.22.19"
}
Run local development network
# Build local npm packages
yarn build
# Build joystream/node docker testing image
RUNTIME_PROFILE=TESTING yarn build:node:docker
# Start a local development network
yarn start
Software
Substrate blockchain
Server Applications - infrastructure
- Storage Node - Media Storage Infrastructure
- Query Node
- Distributor Node
Front-end Applications
- Pioneer v2 - Main UI for accessing Joystream community and governance features
- Atlas - Media Player
Tools and CLI
- joystream-cli - CLI for community and governance activities
Testing infrastructure
- Network integration - Joystream network integration testing framework
Running a local full node
git checkout master
WASM_BUILD_TOOLCHAIN=nightly-2022-11-15 cargo build --release
./target/release/joystream-node -- --pruning archive --chain joy-mainnet.json
Learn more about joystream-node.
A step by step guide to setup a full node and validator on the Joystream main network, can be found here.
Pre-built joystream-node binaries
Look under the 'Assets' section:
- Ephesus release v8.3.0
Mainnet chainspec file
Integration tests
# Make sure yarn packages are built
yarn build
# Build the test joystream-node
RUNTIME_PROFILE=TESTING yarn build:node:docker
# Run tests
yarn test
Contributing
We have lots of good first issues open to help you get started on contributing code. If you are not a developer you can still make valuable contributions by testing our software and providing feedback and opening new issues.
A description of our branching model will help you to understand where work on different software components happens, and consequently where to direct your pull requests.
We rely on eslint
for code quality of our JavaScript and TypeScript code and prettier
for consistent formatting. For Rust we rely on rustfmt
and clippy
.
The husky npm package is used to manage the project git-hooks. This is automatically installed and setup when you run yarn install
.
When you git commit
and git push
some scripts will run automatically to ensure committed code passes lint, tests, and code-style checks.
During a rebase/merge you may want to skip all hooks, you can use HUSKY_SKIP_HOOKS
environment variable.
HUSKY_SKIP_HOOKS=1 git rebase ...
RLS Extension in VScode or Atom Editors
If you use RLS extension in your IDE, start your editor with the BUILD_DUMMY_WASM_BINARY=1
environment set to workaround a build issue that occurs in the IDE only.
BUILD_DUMMY_WASM_BINARY=1 code ./joystream
Authors
See the list of contributors who participated in this project.
License
All software under this project is licensed as GPLv3 unless otherwise indicated.
Acknowledgments
Thanks to the whole Parity Tech team for making substrate and helping in chat with tips, suggestions, tutorials and answering all our questions during development.